CCP is making some big changes to its galaxy-spanning MMO EVE Online, focusing on opening up the game’s industrial manufacture and corporate espionage elements to less experienced players in the new Crius update released today.
They’re doing this by ”adding assembly cost scaling and a market for work teams to supplement construction”. I have no idea what that means. Easier to understand is the reworked, more intuitive interface and more manufacturing slots for new players.
Let’s see if senior producer Andie Nordgren can clear this up for us. “Crius opens up EVE’s sprawling economy to a whole new generation of industrialists, as it has never been more intuitive, dynamic and interesting to build things for yourself or other players.” he explains. “We’re eagerly awaiting to see how our players use one of the most sophisticated crafting and market systems in gaming now that it is live.”
Yeah that didn’t help. Luckily a brief study of the EVE Online website has done the trick. For one thing you’ll be able to hire NPC work teams to give your various installations across a particular sector a bonus to manufacture. CCP has also removed the hard cap on manufacturing projects, ”which means there’s no hard limit on how much work can be done in a given system.”
If you’re a proper EVE Online player and not some numpty like me you’ll want to check out the update page over on the game’s official website, which fills you in on the juicy details.
It might not be for me, but I do love the way a major space opera MMO can devote an entire update to the unglamorous world of industry. Wish I could get into EVE, it’s a hell of a thing.