DICE has confirmed that a server hardware upgrade for Battlefield 4 is the reason behind the sudden drop in rubberbanding issues. As hardware changes aren’t software related technically, no changelog was produced.
While not entirely extinct, the rubberbanding menace has been largely squashed. The confirmation of a hardware upgrade came from a Battlelog producer on Reddit.
Rubberbanding is the scourge of online games where high latency (lag) makes players ‘teleport’ back a few feet to where they were seconds ago as servers struggle to synch.
In first-person shooters or other twitch-based games this can prove frustrating and often fatal. MMOs can suffer from this issue but generally aren’t as adversely affected as games requiring precision. ”The server hardware upgrades would explain why the rubberbanding issues are reported as mostly gone,” posted the DICE Battlelog Producer.