CEO Feargus Urquhart has admitted there were discussions on how to extend the story in the South Park: The Stick of Truth, but "it was just stuff on paper."
Those ideas were also rattling around when the RPG was still under, but once the publisher collapsed their focus became fixated on just getting it done for .
Urquhart and his studio are giving Ubisoft a subtle poke now and then to see what could become of any such future DLCs for the well-received South Park RPG, though he admits they "don't know what that could be." It would also require significant input from South Park's creators.
"It feels like a season of the TV show," he said. "If you go back five years to our first meeting with Trey and Matt, we all said it had to be South Park. It had to look like the show and feel like the show and we did it." If that challenge wasn't enough, South Park had to survive THQ's demise.
"Ubisoft got it for 15 to 20 cents on the dollar," Urquhart said. "It was technically pretty far along, but there was still a lot of work to get done."
"We had always talked about it, extending the story through DLC, it was just stuff on paper," Urquhart continued. "But it never went beyond talking about it. That was when THQ was involved. When it moved to Ubisoft, there was more pressure to get it done. I think that became the priority, so we got it done."
"After all of the stress of the game getting done and changing publishers," he added, "I think everyone sort of needed a hug."
South Park: The Stick of Truth was tied in to the ending of the TV show's 17th season which centered on the Black Friday sales in the town and the boys erupting into a console war. It poked fun at Game of Thrones and a number of other fantasy universes, and eventually the boys decide to play with a stick.