Mercenary pilots will dogfight their hearts out from "single-seat interceptors, multi-seat gunships, and massive capital ships." Everything is customisable from looks to yaw. Their goal is $250k.
This is first and foremost a space combat simulator chock full of one-upmanship. The team want to make a "hard-science driven, zero-g experience" to battle in, so there's little room for hand-holding. They also want us to really personalise our ships from power to appearance.
Impeller Studios is asking for $250k to meet theirgoal, but there's plenty more waiting should the space sim community bite. Initially they plan 16-player battles, persistent customisation, component damage, player-run merc companies and VR integration.
The studio is made up of Desert Combat, Halo, and Battlefield series developers, along with X-Wing series game designer David Wessman, MechWarrior franchise director Jack Mamais and Homefront producer Coray Seifert.
Should things get interesting and bloat to at least $700k then Starfighter Inc. will grow to 32-player battles, multi-seat ships, AI carriers, troop transports, ship boarding and everyone's favourite: drones. There'll be a lot more game modes sprinkled in too.
"We want to work with the community to create an experience that taps into the pure multiplayer cockpit shooter gameplay that made games like X-Wing vs. TIE Fighter great,” said David Wessman, story and gameplay lead on the X-Wing series. “This game isn’t about exploration or mining or crafting. It’s all about tactical team-based combat.”
That's all they're revealing of their project plans for now. There's plenty more to salivate over on the official Starfighter Inc., which will run for another 32 days.