League of Legends relies on small amounts of data transferring very quickly, while ISPs typically buffer larger volumes and transfer them in bursts. Riot is asking users for feedback.
"Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds,"Riot.
"On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street."
"This is why we’re in the process of creating our own direct network for League traffic and working with ISPs across the US and Canada to connect players to this network."
The studio needs users to give them feedback on how their online performance has been impacted, if at all. "Some connections can misfire and run a longer route than necessary to get to this network, so If you have experienced a sudden spike to your connection since November, please let us know by
For more information about the North America Server Roadmap, visit the.