An online shooter lives or dies on the quality of its gunplay, which is why developerhas updated its World War 2 themed title Heroes and Generals with an improved hit detection system.
With the addition of the latestupdate the game now uses server-side hit detection instead of the more common client-side hit detection.
Essentially the idea is to make hit detection fairer, by using the server side to judge hits rather than relying on clients and their differing connection qualities. You can find out more about the new system in the video above.
"Lag will of course always be annoying," admits Reto-Moto, "but we think that server-side is the most fair way of dealing with hit detection. In addition in a game where the result of every single fight has a direct influence on the progression of the war, overall fairness is more important than in games with a looser coupling between action and strategy."
In other news, if you fancy a break from fighting the war as either an Axis or Allies soldier (or general), you can try playing as the opposition in new 'Staged Battles'. These are unconnected skirmishes with equal resources for each side that don't affect the greater war, but still allow you to develop your character.
You can try out Heroes & Generals for free over