Rocket League is celebrating its second anniversary this month. With over 30 million players picking up the game across its current lifespan, there's still around 6-7 million of those playing every month.
With an upkeep that rivals the world's most popular MMOs two years down the line, Psyonix likely always have plans when it comes to keeping the momentum.
Speaking to GameIndustry, Psynoix Vice President of Publishing, Jeremy Dunham, explained how the continued success of Rocket League won't be handled by turning it into a franchise. They see it as more a platform for what's to come.
"Rocket League is a game that, as it expands, it is still the same game. It is not Rocket League Karts or Rocket League RPG. We don't want to exploit the brand." explained Jeremy. "Our vantage point is that if we are going to make a new game, then it needs to be a new game, we want it to be its own thing that's built on its own merit and its own expectations. It will have its own team, its own philosophies and it will be a separate thing."
With all that success comes more freedom, too. Thanks to the game's continued financial earnings, Psyonix doesn't see the need to rush out new titles, instead seeing it as more time to dwell on multiple ideas and flesh them out explore them properly. "We have several game ideas that live and die in a few weeks, and others that last even longer and we are exploring. For us, what is great, is that we are in no hurry."
And their efforts have certainly worked out with the team in the middle of moving into a new office after tripling its staff count since release.