Seven Kingdoms was a planned Game of Thrones mod for Creative Assembly's Total War: Attila, with several Alphas for download. However, the team have announced that, due to poor modding support for Attila, they will be moving the mod over to Warhorse Studios' upcoming first-person RPG Kingdom Come: Deliverance instead.
The team made the announcement on their ModDB page here. They are essentially cancelling their Game of Thrones RTS mod and making a new First-Person RPG mod instead, in a completely different engine (CryEngine), for a game that isn't even out yet.
When asked why they were doing this seemingly crazy decision, the team responded:
"While we were able to bring the main armies and characters from Game of Thrones into Attila: Total War, it offered very little modding support and potential for new features. For example, a campaign set in Westeros could not be created. Custom maps were buggy. The developer tools were broken and outdated. Most importantly, it's an older game, so the studio behind it (CA) turned a cold shoulder to modders to instead focus on releasing new titles."
They also praised Crytek's CryEngine, which Kingdom Come is using, as apparently "it's easier to create quality assets and to render them with next-gen shaders". Also they say Kingdom Come itself, as a realistic first-person medieval RPG focused on story and world, is more suited to the Game of Thrones universe - and apparently developer Warhorse are big supporters of their modding community.
The Total War Seven Kingdoms mod can still be downloaded here but will no longer be updated. While it's disappointing that we're no longer getting a Total War Game of Thrones game, which frankly sounds awesome, we'll take an epic, believable first-person RPG Game of Thrones instead. It'll be a long time before it's out though, admittedly.
Kingdom Come: Deliverance, on the other hand, is out February 13. Check out the new trailer below and try to tell me it's not very Game of Thrones.