Blood Ancestors aims to take the sort of team-play concept championed by the likes of modern multiplayer shooters, such as, say, Overwatch, and push it almost exclusively into close-quarters-combat in a fantastical, medieval-ish setting.
Blood Ancestors has already seen a pretty successful Alpha launch on Steam, which allowed the developer to take a fair amount of player-generated feedback into account, as well as to give the community a chance to see how the game breathes.
Featuring a particular focus on objective-based gameplay, where teams of five players each duke it out over various relics and mysterious objects on a set map, Blood Ancestors allows players to build their own classes from a generalised pool of three styles of play.
This makes for an extremely in-depth character customisation, which in return ought to make for a rapidly-shifting meta, as well as an interesting feature to fiddle with when you're not actively playing the game. Though the full game will have six different maps to play across, Early Access release will be coming with only half of that.
Blood Ancestors will be coming out as part of Valve's Early Access programme on 16th of August, and if you're really curious as to what the game plays like, check out the already available Alpha build on Steam.