Dying Light 2's map size has been on players minds since the game was revealed to be in development. After the original gave us lots of ground to cover, the obvious question was whether or not the sequel's city of Villedor and its districts would offer an even bigger open world in which to get lost.
Having now launched, it's clear that Dying Light 2's map size doesn't disappoint, making it easy to spend tens of hours parkouring across rooftops, exploring ruined interiors, or climbing to the top of skyscrapers.
Dying Light 2 Map Size
Dying Light 2's map is split into two large areas. Old Villedor is where you'll spend the first part of the game, before you make your way to the Central Loop and its dizzyingly tall buildings.
Aside from the occasional treks to the city's outskirts, you'll mostly explore urban environments, ruined buildings, and several settlements belonging to either the Peacekeepers or Survivors factions.
Each of the game's districts has its own points of interest, landmarks, and facilities, the latter of which let you decide which faction gains gradual control over the city.
The more districts you hand over to a faction, the more bonuses they offer – traversal-related for the Survivors, combat-related for the Peacekeepers – all tracked at the bottom of the map screen when it's completely zoomed out.
Here are Dying Light 2's districts, to get a better sense of its map size:
- Quarry End
- The Wharf
- New Dawn Park
- Muddy Grounds
- Saint Paul Island
- Lower Dam Ayre
- Newfound Lost Lands
There's a lot of verticality to Dying Light 2's map and the paraglider that becomes available not too far into the game greatly enhances Aiden's mobility.
You can also fast travel between its districts once you clear the different metro stations, but may not want to do so all that often, given how fun traversal can be.
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