Teamfight Tactics' patch 10.12 has now arrived on the PBE, a look at its patch notes revealing its release date, the Galaxies mid-set update, new champions, traits and more.
Patch 10.12's release date is the same for both League of Legends and Teamfight Tactics, being scheduled for Wednesday, June 10.
Teamfight Tactics Patch Notes 10.12 Release Date
Here are all the changes and additions that Teamfight Tactics will see as part of Patch 10.12:
New Content
Astro (3)
- Astro champs’ mana cost is reduced by 30
Nautilus (Astro/Vanguard)
- Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing 100/200/400 magic damage. Enemies adjacent to the target receive half of this effect.
- Mana: 60/120
Bard (Astro/Mystic)
- Passive: Bard gains an additional 5/20/90 mana each attack, but cannot gain mana against non-Champions.
- On cast: Bard spawns a meep on his owner’s bench which can be sold for 1 experience.
Gnar (Astro/Brawler
- Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds.
- While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage.
- Mana: 0/120
Teemo (Astro/Sniper)
- Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 100/150/600 magic damage, knocking them down, and slowing them for 4 seconds.
Battlecast (2/4/6)
- Battlecast champions, upon dealing or taking 10 instances of damage, heal for 70/150/300 if below half health, or deal 70/150/300 magic damage to the nearest enemy if above half.
Illaoi (Battlecast/Brawler)
- Illaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 20/30/50% Armor and Magic Resist from each target hit for 4 seconds.
Nocturne (Battlecast/Infiltrator)
- Nocturne terrifies his target, causing them to be stunned with fear for 2/2.5/4 seconds and dealing 200/250/350 magic damage over the duration.
Kog’Maw (Battlecast/Blaster)
- For 3 seconds, Kog’Maw gains infinite Attack Range and 80% attack speed, and his auto attacks deal 2%/4%/7% of the target’s maximum Health as magic damage.
- Mana decreased to 0/40 from 0/60
- HP changed to 500 from 550
Cassiopeia (Battlecast/Mystic)
- Cassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 600/1200/2400 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%.
Viktor (Battlecast/Sorcerer)
- Viktor burns a path between the two enemies most distant from one another, initially dealing 15%/20%/80% max Health magic damage, then 1 second later dealing 250/400/1500 magic damage in an explosion along the same path.
Urgot (Battlecast/Protector)
- Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot's Mana Cost is reduced by 10/20/100.
- Mana decreased to 30/100 from 70/100
Paragon (1)
- Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage.
Janna (Star Guardian/Paragon)
- Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100%/150%/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
Riven (Chrono/Blademaster)
- Riven dashes and shields herself for 250/400/1000, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage.
Vayne (Cybernetic/Sniper)
- Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 150/175/200% of her Attack Damage.
- Base AD increased to 60 from 55
Zed (Rebel/Infiltrator)
- Passive: Every third attack Zed steals 25%/30%/55% of the target’s Attack Damage and deals 25/50/80 bonus magic damage.
Removed Champions and Traits
Valkyries
- Kai’Sa
- Kayle
- Miss Fortune
Void
- Kha’Zix
- Vel’Koz
- Cho’Gath
Other
- Sona
- Kassadin
- Lux
Galaxies Changes
- Lilac Galaxy has been removed from the star charts.
- No new galaxies this patch to give the spotlight to the new champs & traits.
- Starting Patch 10.13, each patch will add a new galaxy and remove an existing galaxy.
- Galaxies odds have been adjusted:
- Littler Legends - 10% of games
- The Neekoverse - 10% of games
- Medium Legends - 10% of games
- Superdense Galaxy - 10% of games
- Trade Sector - 10% of games
- Treasure Trove - 10% of games
- Star Cluster - 10% of games
- Galactic Armory - 10% of games
- Normal Game - 20% of games
System Changes
- The number of 3-cost champions in the pool increased to 18 from 16.
- All champions now sell back for their full gold value at all star levels and costs.
- Drop Chance Changes: Level 4 changed to 55/30/15/0/0% from 60/30/10/0/0%
- Kayn will no longer drop a Spatula item if you have 0 of that trait on the board.
- Neeko’s help now always works, even if there are no more copies in the bag. (The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.)
- Sell back changed to Champs that aren’t 1-star or 1-cost have a 1g sell back penalty. (Ex. A 2-star 3 cost sells for 8g) from No penalty on selling champ
- Level 9 Roll Odds changed to 10/15/30/30/15% from 10/15/25/35/15%
Trait Balance Changes
- Battlecast
- Added Battlecast (8): 600 Damage or Healing
- Changed to 70/150/275/500 from 70/150/300/600
- Brawler
- Changed to 350/600 Bonus HP from 350/650
- Celestial
- Celestial (6) is now only attainable via Celestial Orb
- Celestial (4) is Gold and Celestial (6) is Chromatic
- Changed Healing from Damage to 15/40/99% from 15/35/60%
- Chrono
- Added Chrono (8): 0.75 seconds
- Cybernetic
- HP & AD changed to 350&40/600&80 from 350&35/700&70
- Dark Star
- Changed to 2/4/6/8 from 3/6/9
- Bonus AD & AP changed to 8/16/24/32 from 8/20/30/50
- Changed to Whenever any ally dies from Whenever a Dark Star Champ Dies
- Infiltrator
- Changed to 40/70/120% from 50/75/120%
- Mech Pilot
- Pilots Health on Eject changed to 35% from 100%
- Mech Health changed to 2000 + 50% of Pilots from 1500 + 60% of Pilots
- Mech AD changed to 160 + 50% of Pilots from 100 + 60% of Pilots
- Mech AS changed to 0.85 from 0.75
- Mech Cleave Damage changed to 80% of AD from 100% of AD
- Mech Mana changed to 0/200 from 0/225
- Mech Armor changed to 70 from 30
- Mech Magic Resistance changed to 70 from 20
- Mercenary
- Reduced the size of increased radius Gangplank gains from his Larger Area Upgrade
- Mystic
- Magic Resistance changed to 50/125 from 40/105
- Protector
- Changed to 30/40/55 from 35/45/60
- Sniper
- Sniper (2): Bonus Damage changed to 10%/18% per hex from 12%/20%
- Added Sniper (4): 20% Bonus Damage per hex.
- Sorcerer
- Removed Sorcerer (8)
- Bonus Spell Power changed to 20/45/75 from 20/45/80
- Star Guardian
- Now properly gives the correct amount of mana of casts after the first one. This results in a buff for the trait.
- Added Star Guardian (9): 70 Mana
- Changed to 30/45/60 from 30/50/70
- Vanguard
- Added Vanguard (6): 750 Armor
- Armor changed to 125/300/1000 from 125/300/750
Champion Balance Changes
1-Costs
Graves
- +5 Armor & +10 MR
Illaoi
- +5 Armor & +10 MR
Jarvan
- +5 Armor & +10 MR
Leona
- +5 Armor & +10 MR
Malphite
- +5 Armor & +10 MR
Poppy
- +5 Armor & +10 MR
2-Costs
Annie
- Mana changed to 70/140 from 75/150
- Spell Damage changed to 300/400/600 from 250/350/500
- Spell Shield changed to 400/500/700 from 350/450/600
- 10 Armor & +15 MR
- HP changed to 750 from 700
Blitzcrank
- +10 Armor & +15 MR
Mordekaiser
- +10 Armor & +15 MR
Nautilus
- +10 Armor & +15 MR
Rakan
- +10 Armor & +15 MR
Shen
- +10 Armor & +15 MR
Xin Zhao
- +10 Armor & +15 MR
3-Costs
Ashe
- Mana changed to 50/100 from 50/125
- Spell Damage changed to 200/275/550 from 250/350/700
- Missile Speed increased by 50%
Ezreal
- Mana changed to 50/80 from 50/125
- Attack Speed changed to 0.75 from 0.7
- Spell Damage changed to 100/150/400 from 200/300/600
Jayce
- HP changed to 850 from 750
- MR changed to 30 from 20
Neeko
- Spell Damage changed to 150/250/500 from 200/275/550
- +10 Armor & +20 MR
Rumble
- HP changed to 900 from 800
- Spell Damage changed to 500/750/1500 from 350/500/1000
- +10 Armor & +20 MR
- Mana changed to 0/50 from 0/60
Shaco
- Spell AD Bonus changed to 250/275/300% from 200/225/250%
Syndra
- Mana changed to 0/60 from 0/65
- Spell Damage changed to 100/125/200 from 100/150/250
- Syndra will now pick additional targets if she’s dealing more than enough damage to kill her target
Vi
- +10 Armor & +20 MR
4-Costs
Fizz
- HP changed to 700 from 600/li>
- Attack Speed changed to 0.85 from 0.8/li>
- Mana changed to 60/120 from 80/150/li>
- Spell Damage changed to 450/600/5000 from 350/500/2000
Gnar
- +15 Armor & +20 MR
Jhin
- Base Attack Speed changed to 0.85/0.9/1.1 by star level from 0.9
- AD changed to 85 from 90
Jinx
- Rocket Damage changed to 125/200/1000 from 125/200/1500
Wukong
- +15 Armor & +20 MR
5-Costs
Aurelion Sol
- Mana changed to 120/120 from 40/120
- Damage per fighter changed to 90/175/750 from 60/110/750
- New: Fighters drain 10/25/50 mana from their targets
- New: First cast launches 4 fighters. Subsequent casts launch 2 additional.
- Taken together, he’ll deal more damage through the first 10 seconds of the fight, then fall behind from there, relative to live.
- +20 Armor & +20 MR
Ekko
- Mana changed to 80/150 from 50/150
- Spell Damage changed to 100/200/2000 from 225/400/2000
- Targets changed to Hits 5/7/20 times from Hits every enemy once
- New: Slows the Attack Speed of all enemies hit by 50% for 7 seconds
Thresh
- +20 Armor & +20 MR
Item Balance Changes
- Chalice of Harmony has been renamed and redesigned. Its new name is Chalice of Power.
- Chalice of Power (Tear + Cloak): At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
- New icon will arrive soon!
- Deathblade changed to 25 AD per stack from 30.
- Demolitionist’s Charge has been removed. Replaced with Battlecast Armor (same recipe: Spatula + Rod). Battlecast Armor: This champion is now Battlecast.
- Giant Slayer: Deal 25% bonus true damage. If enemy max HP is over 1750, deal 100% bonus true damage instead.
- Hextech Gunblade changed to 35% healing from spell damage from 25% healing from all damage dealt.
- Infinity Edge changed to +100% Critical Strike Chance and +20% Critical Strike Damage from +100% Critical Strike Damage.
- Jeweled Gauntlet changed to Holder’s spells can crit and holder gains +20% Critical Strike Damage from Holder’s spells can crit.
- Luden’s Echo: Star scaling removed. Now deals 200 magic damage per bounce.
- Rapid Firecannon changed to +200% Range and holder’s attacks can’t miss from +200% Range
- Seraph’s Embrace has been removed. Replaced with Blue Buff.
- Blue Buff: After casting a spell, set your mana to 20. Unique.
- New icon will arrive soon!
- Warmog’s Armor changed to +600 HP. (The item now grants exactly 1000 HP and nothing else.) from 5% Missing Health Regen
Bug Fixes
- The Super Mech’s Spell should no longer fizzle if the primary target dies.
- Aurelion Sol now stops moving immediately when Ekko ults.
- Aurelion Sol no longer gains mana from the Starship trait while Ekko is ulting, and can no longer cast during Ekko ult.
- Caitlyn’s spell will no longer be interrupted if the target enters stealth.
- Urgot’s mana cost reduction properly scales with AP.
- Aurelion Sol will no longer spend his mana without launching fighters at the beginning of a round where all enemies are untargetable.
- Sniper trait no longer increases Runaan’s Hurricane damage.
- Thief’s Gloves no longer gives 2x Infinity Edge
- Giant Slayer now gives correct true damage bonus
- Illaoi can no longer steal stats from bench units.
- Battlecast spatula will now correctly pop off Battlecast units.
- Champions can now equip >1 Jeweled Gauntlet
- Fixed Astro’s mana cost reduction not affecting Gnar
- Battlecast
- Fixed an issue where Battlecast damage could kill units through GA, and prevent the Super-Mech from ejecting its Pilots
- Fixed an issue where incoming lethal damage that was the 10th instance of damage would leave the unit at an amount of health equal to the heal amount, instead of...dead.
- Urgot
- Clarified spell tooltip to say that the damage cannot be prevented (kills through Guardian Angel)
- Fixed an issue where he would occasionally cause Mech-Pilots to not eject from the Super-Mech (and eat their items)
- Spell is now correctly blocked by Fiora’s Riposte
- Reduced his size slightly at all star levels