As is almost traditional with major releases, some legit customers have gotten access a little early to Grand Theft Auto V as they were given their Amazon.com preorder copies a little early.
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As Grand Theft Auto V releases tomorrow for Xbox 360 and PS3, Rockstar Games veterans apart of the original DMA Design recall the trouble the 1997 GTA suffered. Everyone was 'pulling in a different direction', recounts producer Gary Penn. It "made no sense, and it kept breaking," with the US trying to kill the project every week.
As some have received their copies early for Grand Theft Auto V (the scoundrels!), Rockstar Games is issuing a warning to Xbox 360 gamers not to bother installing the designated 'play disc' to the HDD. Already a mandatory 8GB install is needed with the Xbox 360 version coming in two discs to PS3's single Blu-ray. Installing the 'play disc' can affect "optimal performance".
Grand Theft Auto V comes out tomorrow, and has been receiving stellar reviews since the press embargo was lifted today. The game is expected to sell $1B USD in the first month of release. Unfortunately for some, the game is currently only a console release.
Grand Theft Auto IV's sales weren't as brisk as Rockstar Games had hoped, despite making a bundle. It seems like Grand Theft Auto V will be the major score the studio is looking for, as an industry analyst says the game will make $1B USD in its first month.
Digital Foundry is believed to have found a rather quick solution to those really wanting to install both GTA V discs on Xbox 360, instead of just one. Rockstar advised against the practice earlier. However the texture pop-in woes affecting the game if both are installed can be solved simply by installing the 'play disc' to a separate USB drive, meaning no bottleneck.
Breaking news! Councillor David Paterson from the Scottish border town of Hawick is "absolutely disgusted" by the 'druggie hipster' district of the same name in GTA V as it 'destroys their reputation'. In other news: There's a Scottish border town named Hawick. Rockstar lawyers intend to sue for 'improper use' of their original creation, the drug-addled hipster Hawick.
Grand Theft Auto V's launch day was a massive one, so much so that the game earned over $800M in the first 24 hours of its launch yesterday, the 17th September 2013.
So immense is Grand Theft Auto V's launch, in which it took $800 million in 24 hours, that Microsoft's Major Nelson has put together an official guide to installing GTA V's play disc via a USB stick. Problems arose when gamers installed the play disc alongside the mandatory installation of 8GB. The Xbox 360 console would bottleneck data leading to texture troubles.
Peter Molyneux isn't that impressed by the revenue haul of Grand Theft Auto V, despite it taking in $800 million its first day. It "sounds impressive" but it's not quite as impressive as others. The 22cans founder is stacking GTA V up against the likes of mobile dev Supercell who is pulling in between $3-5m each day for titles launched a year ago.
While Microsoft has had to release a guide to teach gamers how to properly install Grand Theft Auto V from retail disc to the console for those who wanted to run the game digitally, gamers who bought the game from PlayStation Network are having their own set of issues - the game install crashes with an error code 80029564.
Hideo Kojima has revealed the teased torture scenes for Metal Gear Solid 5 are limited to cut scenes and won't be handed over the player as gameplay. His comments come in the wake of GTA V. If such violence gives "new emotions that are important" then Kojima-san will include them, but actually playing the role is a step too far for him so it's "non-playable."
Grand Theft Auto V was released on Xbox 360 and PlayStation 3 this past Tuesday, the 17th September. In just 24 hours, it hit $800M in sales, so it should be no surprise that the game on both console platforms reached $1B just two days later.
Who'da thunk it? Rockstar Games' Grand Theft Auto V has only gone and jacked the UK all format chart. The real heist in all this is the $1bn Rockstar walked away with after 72 hours of it on sale. Closely behind - well, not that close - is Konami's PES 2014 as it enters the charts 2nd. The Last of Us rocketed 3rd from 25th for a comeback tour, and Saints Row IV is 4th.
Apparently the initial revelation that GTA Online would only support 16 players in its various multiplayer modes is wrong; it will be supporting 32 players instead. This info was gleamed from config files. Xbox 360 GTA V was data mined with its network files showing 1-32 players in 'Freemode', Deathmatch, Team Deathmatch, Races, and Cops & Crooks.
Someone's been pinching cars in Grand Theft Auto V - the damn cheek of it. Particularly as those cars happen to belong to you: the player. Rockstar is investigating the cause of disappearing automobiles. It's to do with cars and garages, with upgrades and mission completion a possible factor too. As of now Rockstar advises against using the garages.
Despite Grand Theft Auto V selling $1B worth of product in its first 72 hours, according to Deep Silver PR director Aubrey Norris, Saints Row 4 is still selling well.
Grand Theft Auto V is the pure single player experience but come October GTA Online will be switching on and letting groups of apparently 32-players cause untold mayhem in the pursuit of the dollar. Heists will be a main draw for those looking to join the GTA Online community, which will no doubt shell out some serious dough. You could also micro-transact to riches.
Rockstar has announced that it has released three soundtrack albums for Grand Theft Auto V. Gamers can purchase them separately for £7.99 each or as a full compilation for £17.99.
It has been discovered that Rockstar is planning on four denominations of 'cash cards' for GTA Online when it switches on October 1st. These micro-transactions were buried in a publically viewable XML. Pricing however was absent, but now a source is claiming the smallest Red Shark Cash Card for $100k is tagged at £1.99, while the highest at $1,250k is £13.49.