Creative Assembly has released a new Total War: Rome II developer diary that's focused on naval-gazing (pun fully intended, with apologies), as combat over the ocean is revealed, which includes ramming, boarding, and the debut of the Firepot Dieres assault ship, as well as the stout, oaken Heavy Raiders used by barbarians.
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Linda Carlson, director of global community relations at Sony Online Entertainment, has said developers are now "terrified of players," referring to the surge in 'toxic' feedback and personal attacks. It leads to "severely demoralised" teams when an update displeases the community, causing volatile threats. However, she says, some of this is partly their own fault.
A fresh steaming batch of Let's Play for Total War: Rome II has forced marched out of Creative Assembly. It's a Pontus vs Parthia smash up in an unfortified city assault between developers. Community coordinator Trish Ryniak and multiplayer designer Elliott Lock squared off in this latest Let's Play segment. They also discuss the new interactive campaign map for selecting battles.
Creative Assembly has announced on the official forum their plans for future downloadable content for Total War: Rome II, their global strategy title. The DLC will include both premium and free content.
U.S. Army Special Forces veteran Mykel Hawke, a presenter for Discovery Channel, has taken on the role of a Roman Legionnaire as he explores what the soldiers had to march with in this documentary short. Hawke investigates how it would "stack up" to today's military standards; rations, footwear, sword, shield. What does a modern soldier think of the Roman superpower of 1,500 years past?
We stand on the verge of commanding fresh Roman legions with Total War: Rome II, but a few pesky hours remain in the way. Creative Assembly have set loose the official launch trailer. It asks how far we are willing to go for Rome. It's a cinematic piece with plenty of literal backstabbing. Shall we rule as a tyrant seated in Rome, or lead a horde to superpower status?
Creative Assembly will be releasing a "big patch" this Friday based on "metrics and player feedback." Now that the legions are marching, the studio can cite metrics to help solve problems with Total War: Rome II. The team are "urgently working" to hammer out kinks, and the plan is to release updates on a "weekly basis" for now. This patch targets "known instances of crashes".
Volition's Saint Row IV really speaks to the British public as it keeps the UK chart crown for its third week running. Marching in formation right behind it is Creative Assembly's Total War: Rome II. The console launch for Diablo III gives the Blizzard's action-RPG 3rd place. Splinter Cell: Blacklist is 4th, and Farming Simulator 2013 10th. MMO Final Fantasy XIV falls 11th.
Total War: Rome II had a difficult launch that fans have been decried. The game's creative director Mike Simpson is apologizing on the game’s official forums, informing players of what the dev intends to do for the next few weeks.
Creative Assembly has 'delayed slightly' Patch 2 for Total War: Rome II as they broaden the scope of its fixes, but they have announced Patch 1.5 has entered "public BETA testing" and will be out soon. This means it will "not automatically update" to Patch 1.5 as users need opt in via their Steam Library. This patch focuses solely on Campaign Map frame rates.
As of Friday last week the Patch 2 entered Beta testing for Total War: Rome II. The official wiki for the RTS series details the current changelog, with the Campaign Map and 'AI turn time' high on the list. Right now late games turning into sieges within PC CPUs as turn movements and actions take an age to run through. There are fixes and tweaks to tactical AI as well. UPDATE: Patch 2 is now officially live via Steam for automatic update. Patch 3 "enters beta testing soon," and targets battles and specific hardware setups.
Two days ago, the beta patch #2 was released for Total War: Rome II - well, beta patch #3 is now up, indicating that patch #2 wasn't exactly what developer Creative Assembly was looking for.
The third full patch for Total War: Rome II is now live and available via Steam for would-be Emperor's and Barbarian Kings. It features "over 140 technical, gameplay, balancing and usability" enhancements. Among them are "significant improvements" to multiplayer campaign speed, a kick to frame rates for all specs, more campaign optimisations, and even a desktop icon touch-up.
Creative Assembly have gone live with Patch 4 for Total War: Rome II, giving AI a major boot up their collective rear end when it comes to building, food management, army creation, research and more. There are also "further tweaks and improvements" to diplomacy, missiles, melee units "and much more." To take full advantage of all these patch changes it's best to restart campaigns.
Creative Assembly have now released Patch 5 for Total War: Rome II, which includes full Steam Workshop support and a new faction for free: the Seleucid Empire. Fixes across "pretty much every part of the game." There's more Campaign Map optimisation, with better framerates when fog-of-war recedes. Diplomacy should be stronger to with AI now taking personality, threat etc. seriously.
Oh look some DLC ambushing us for our shinies. Wait! This content pack is free. Creative Assembly is releasing the Nomadic Tribes Culture Pack for Total War: Rome II at no cost to us - delightful. No cost whatsoever... until October 29th. The Royal Scythians, Roxolani and Massagetae now become playable factions. Log into Steam and just tell the DLC to 'install' and its yours forever.
There's been a distinct lack of bloody guts all over our battlefields in Total War: Rome II, but Creative Assembly has addressed this issue with the newly released Blood & Gore DLC just in time for Halloween. All new options are added turning blood on and off, and there are plenty of "decapitations, dismemberment" and impaling animations. Now you can carve a 'red carpet' to Rome.
Sega revealed in its earnings report that Creative Assembly's Total War: Rome II has sold over 800,000 copies from its launch on the 3rd September through to the 30th.
Creative Assembly are tweaking Total War: Rome II to be in full support of SteamOS when it releases, and that includes compatibility with their Steam Controller which they were invited to try out. The studio has always wanted the series to be "enjoyed by living room gamers," and now it can thanks to SteamOS. It grants them the "control fidelity and platform" to do so.
Creative Assembly has brought the barbarians of Patch 7 to our civilised PC gates as Total War: Rome II gets more optimisations, with the oppressive shackles of limited graphics options broken. No longer will Rome II dictate what you can and can't have toggled based on its evaluation of your system. Patch 7 has a healthy list of changes and balance tweaks.