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Quick-scoping 'certainly won't be viable in the way it was' in Call of Duty: Ghosts News

Infinity Ward's Mark Rubin, likely risking serious twitter fire, has revealed that 'quick-scoping' for the Sniper class isn't all that it used to be in Call of Duty: Ghosts due to revisions like "sway timing" on rifles. The Sniper remains a "great competitive class" with all that they've done but quick-scoping is 'certainly not as viable as it was'. Short and long range are effective on all maps.

Call of Duty: Ghosts gets a single player campaign trailer News

For the most part, the multiplayer portion of the Call of Duty games has been the focus, and rightfully so, since that's the mode gamers tend to do. However, Ghosts has a single player campaign, and Activision has released a new story trailer that focuses on the solo gamer's experience.

Amrich: Call of Duty "still plays in the realm of plausibility" with Ghosts News

A story trailer for Call of Duty: Ghosts has aired revealing a US spaced-based weapon system dubbed ODIN, which happened to fire extremely powerful kinetic blasts - plus a dog took out a helicopter. Despite all that the Call of Duty "still plays in the realm of plausibility," argues community manager Dan Amrich, he notes it's "more science than science fiction." Infinity Ward aren't wearing tinfoil hats.

EA: Activision "thinking about us now" after Battlefield 3 News

EA Games boss Patrick Soderlund isn't going to be waving any white flags in the war for shooter supremacy, especially not after how well Battlefield 3 was received. It's put EA 'back on Activision's radar'. The competition "brings the best out" of talent, he remarks. EA "made a dent" with Battlefield 3 in Call of Duty's FPS armour, and now it's about "a balanced portfolio".

Rubin: Triple-A games are "a scary thing," smaller studios "having trouble" News

Executive producer Mark Rubin for Call of Duty: Ghosts takes his "Call of Duty hat off for a minute" and laments the ever rising cost of triple-A game development, and their impact on smaller-scale studios. Small studios are having trouble, as games become "so hard and difficult to make." The demands of today's gamer "comes at a cost" - one that's not easy to meet.

Call of Duty: Ghosts can make you feel "completely lost" as levels 'open up' News

No more straight down corridors soldier, as Infinity Ward has wanted to "change the pacing" with Call of Duty: Ghosts. We're longer on the conveyer belt spraying bullets. Community manager Tina Palacios teases there are times when they "don't tell you where to go," leaving it up to us. The team also included more stealth , but you can "just break it and go crazy."

PEGI rates Call of Duty: Ghosts with 16 certificate, first in 5 years not 18 rated News

The all-encompassing European ratings body PEGI, which now covers the UK also, has decided that Call of Duty: Ghosts is to be rated 16. Not since 2008's Call of Duty: World at War has this happened. Specifically it was the BBFC in the UK that rated World at War a 15, but the following year Modern Warfare 2 earned an 18. This flies in the face of promotional material for Ghosts being 18 rated.

Call of Duty: Black Ops II DLC 'Apocalypse' now on PC and PS3 News

Better late than never - a term that strikes fear and angst into the heart of the PC gamer. Activision has now released the 'Apocalypse' DLC for Call of Duty: Black Ops II on PC and PS3, ending exclusivity. This is the final add-on featuring two new multiplayer maps, two "completely re-imagined" Black Ops maps, and Zombies map called Origins. It'll set you back $14.99 / £11.59 / €14.49.

Rubin: Devs "can't change too many of the core rules" for Call of Duty News

Infinity Ward's Mark Rubin has perhaps stated the obvious: 'Call of Duty won't be changing'. Sure there'll be little bits here and there getting tweaks, but the 'core' of the game will remain the same. His analogy is Call of Duty as football, and next season they decide to trim team sizes and let people play with their hands - people wouldn't like it. Call of Duty is 'first-person > gun > shoot'.

Activision dismiss 50GB PC specs as 'unofficial' for Call of Duty: Ghosts News

Recently Nvidia decided to post some 'Minimum System Requirements' for Call of Duty: Ghosts stating it required 50GB of space to install. That's quite a chunk of bytes with EA's Battlefield 4 lower at 30GB. Oh wait - these aren't official. Activision has just tweeted it's a bunch of baloney and that official PC requirements are "coming soon." Nvidia are scheduled for Pinocchio nose reduction surgery.

Report: Xbox 360 Call of Duty: Ghosts online limited to 12 players, 3GB install News

According to a photo of the Xbox 360 box art for Call of Duty: Ghosts it will require a 3GB install on Xbox 360. The shocking part is that it states online multiplayer is 1-12 players, down from Blacklist 2's 1-16. Xbox One and PS4 versions permit up to 18 players. This'll be quite a knock for current-gen Call of Duty fans, and will force out Ground War mode presumably. PC requires a 40GB install.