Doom 3 designer Tim Willits explains that while he understands some of the criticism on id's horror shooter, he's still proud of its success as sales figures show. He went on to say that any "self-respecting" videogamer loves Doom but everyone's "vision" and "memories" of Doom were very different, and where they thought it should go.
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According to one ex-Midway employee the reason for cash flow problems for the company is all the time they invested in altering the Unreal engine. It all came to nothing and ended up putting "all the games way behind schedule." Money became tight after that and titles suffered the consequences, thus the "spiral of doom".
It was no secret that another Doom was heading our way after the success of number 3, and id Software are now focusing more on story depth. They've gone and shackled Fantasy author Graham Joyce to a desk to "help develop the storyline potential," by his own words. Doom 4 details are being closely guarded by id.
The teams over at id Software are hard at work on their new idTech 5 graphics engine which powers two upcoming projects, Rage and the next Doom. Rage is being published by EA but Carmack says they're in no hurry to stick Doom 4 with a publisher yet. They'd like to measure how well EA is at "holding up their side of the bargain."
As the number of videogamers inevitably increases so too will human fatality rates according to one advertising campaign from the UK Government. The Change4Life campaign shows a mere child playing a PlayStation console is heading for an early grave. Why? That's so simple, because you "just do nothing." Cakes murder too.
The upcoming next instalment to Doom won't be carrying the torch on from Doom 3 reveals id Software's CEO Todd Hollenshead. If he elaborated he'd only get his "ass kicked" so all is quiet for now on details, the non-sequel, non-reboot Doom 4 is "very much deep in development," having started just last year.
You just can't keep a cult classic shooter down, especially if it's got 'DOOM' in it. Nerve Software is behind the revival of DOOM 2 for XBLA; no price or date yet. In addition to online play a four-player split-screen mode will be included, and alongside the original games content will also be a new episode adventure. It originally released in 1994.
Todd Hollenshead has told QuakeCon'ers that there is to be no DOOM 4 announcement this year, but 2010's QuakeCon will be a whole other matter entirely. Fellow id man John Carmack revealed that Tech 5's continued progress has really helped with the games development, which is already being approached tightly. What, DOOM 3 wasn't?
You may not know the man but his work won't be easily forgotten, particularly for gamers. Artist Don Ivan Punchatz gave us Doom. He was the cover artist for the original shooter of hellish demons. Had Punchatz known it would make "a jillion smackers"...
When is id Software's Doom II getting to XBLA? Publisher Bethesda tell us things are in the works, but can't give a time "just yet" they tease. Pete Hines confirmed plans are still there for Doom II's arrival, which is better than staying quiet, despite keeping a release date from us.
DOOM developer id Software reckon that upcoming Rage blows DOOM 3 away, so it stands to reason that DOOM 4 will in turn slap Rage about. At least that's the genuine hope, reveals creative director Tim Willits. Post-apocalyptic shooter Rage is the best title they've "ever made."
A classic from the very retro closet will be landing on Xbox Live arcade this Wednesday and it's from id Software, which is just super. Doom II and puzzler VooDoo Dice are both hitting the Xbox 360 real soon, with the latter priced at 800 MSP. It's about time team id got more on XBLA.
Frontman Trent Reznor of the Nine Inch Nails has history with developer id Software. He provided the original music to Quake back in 1996. Reznor was also a Doom 3 audio engineer, though his contributions didn't make final cut. He hasn't been nudged for Doom 4, unlikely the time.
Doom and Quake creator John Carmack has said something "neat and unannounced" will be present during his keynote speech tonight. He doesn't know if he should try to "sneak a little more" in before Quakecon kickstarts. Carmack's keynote begins at 8:30pm BST today.
John Carmack of id Software reveals its "full steam ahead" on Doom 4 by the team, and that it should beat Rage for time in shipping out the door. He's "not really at liberty" to discuss the finer points of the Doom team yet. Rage releases on Xbox 360, PS3 and PC next year. What about Doom?
Studio id Software will be supporting the current stable of franchises for the foreseeable future, which is already more "than we can exploit." John Carmack doesn't want 5 teams at id as 3 "is scary enough." They've got Quake, Doom, Wolfenstein and "hopefully we can add Rage onto that".
The latest game engine from id Software won't be doing rounds with 3rd parties ever as its being kept for use "within ZeniMax," says id boss. Todd Hollenshead made the announcement at Quakecon. It gives a "competitive advantage", and is only for Bethesda published titles.
Todd Hollenshead of id has said there will be no showing of Doom 4 at this year's Quakecon, despite rumours swearing blind to the contrary. The team is "working hard on it" but they haven't reached a point they feel it's ready for public demonstration. Will only show it when it will "blow you away".
Todd Hollenshead of id Software says they have a "team and a half" working on Doom 4, and that it wasn't at QuakeCon is no sign of trouble. They are "absolutely" thinking of a simultaneous launch on PC and console when it arrives, and he says a new Wolfenstein is in the 'thinking phase'.
FPS 'creator' Todd Hollenshead of id Software is questioning the whole 3rd dimension, showing his studio's general distrust of the tech. He got "a little annoyed" at having to wear 3D specs for 2 hours to watch Avatar, it hurt his nose. At home it's better but still has issues, like cost.