The original Fallout designer says he’s already got his Fallout 3 copy pre-ordered and can’t wait to play it. Still he has some reservations on direction.
Cain explains his ”biggest problem” is expanding the Fallout world too much because it’s supposed to make you feel like the ”last people left on Earth.”
That gripe is pointed at the Fallout Online project, not so much about Fallout 3.
”I do like what I’ve seen about Fallout 3. I’ve talked to those guys at Bethesda about it. It’s their IP now and they’ve gone in a certain direction and it’s very intriguing,” says Cain, speaking to Edge Online.
”It’s not necessarily the direction I would’ve gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy. I’m going to be playing that at the end of the month.”
Fallout games previously dealt with combat completely in a turn-based fashion where as Fallout 3 opts for real-time action more. Bethesda’s VATS system however is a slight throwback to the classic times, and an excuse for some brutal shots.
Cain’s talked with Interplay about their idea of a MMO for Fallout, saying: ”The biggest problem I have with expanding the game is that the original games were designed to make you feel like you were one of the last people left on Earth. And with Fallout 3 and the online version, I’m curious about how they’ll handle making the game not feel too crowded–making it feel like there’s not much life left out there after the war.”
To Bethesda’s delight I’m sure, Cain is rather intrigued with the new combat dynamic and how it’ll play out overall. ”I like how they did called shots. It’s an interesting way of adding called shots to a game that otherwise has real-time combat.”
”To be honest, I’m looking forward to Fallout 3 as a consumer, not a developer. I just want to play it and enjoy it,” he concluded.
Source: Shacknews

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