The scale and the team size needed for a StarCraft 2 MMO puts a chill down Frank Pearce’s spine he confesses after WoW’s ”very long and arduous journey.”
Pearce jokes that in comparison to a MMO project it makes ”an RTS like StarCraft 2 seem very achievable”. WoW has made MMO bar entry ”very high”.
”I’ve been there at Blizzard since we started on WoW and it’s been a very long and arduous journey,” says Pearce in an interview with VideoGamer.com ”And to think about taking that journey again with the StarCraft franchise is a little scary! It makes an RTS like Starcraft 2 seem very achievable (laughs).”
He continues, saying ”the thing you have to remember about the MMO genre, especially now that the bar is set by games like World of Warcraft, WoW has been in development since, in some shape or form, 1999.”
”There’s people on the WoW team that have been on that team for nine years. So there’s nine years of technology and story and content that are created, so the bar for entry into the MMO genre, whether it’s Blizzard or someone else, is very high as a result.”
Click here to read the full interview between Frank Pearce and VideoGamer.com
Source: VE3D


Loading comments…