As expected, the four classes will be Assault, Engineer, Support and Recon, and while they’ll be familiar to Battlefield veterans, they all been tweaked. The Assault soldier will now have medic abilities and equipment like defib kits, which is useful since the Assault class is usually on the front lines; therefore, the Medic class from previous games have been merged into the Assault class. If you want to be more Medic than Assault, you can customize the soldier that way.
Engineers will be making repairs to the various vehicles on the battlefield, but they will also be taking down vehicles as well - with RPGs. Their available weapons also include Carbine weapons. Meanwhile, the Support class makes its return in Battlefield 3, incorporating the ability to use light machine guns and can lay down heavy fire, allowing him to become a serious mobile weapons platform. “Support has always been about heavy infantry firepower from his LMG,” says Alan Kertz, Senior Multiplayer Designer at DICE. “It’s a role that we’ve wanted to feel different than Assault’s running and gunning.”
The two new features described in the blog are also very intriguing. Bipods stabilize weapons when deployed, usually by either being prone or leaning against a support. The stability created by deploying a Bipod gives players a massive boost in accuracy and recoil reduction. Players can actually unload an entire clip of 200 bullets from their LMG with great accuracy without even letting go of the trigger.
That goes hand-in-hand with the Suppressive Fire feature. When laying it down, the incoming barrage will show up as a graphical blur effect on his screen to stress him and let him know it’s not safe to pop out from behind cover - and the Suppressive Fire will also affect the enemy’s accuracy as well, so the mechanic will be more than just a good idea - it’ll be a tool.
Battlefield 3 comes out for PC, Xbox 360 and PlayStation 3 this coming November.

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