Epic’s Rod Fergusson reveals Gears of War 3 uses 3D although it’s ”more of a post-process” 3D - it wasn’t built from the ground up. It’s also ”jaggier in certain areas”.
”We asked, could we do it? It felt like something we wanted to have,” said producer Rod Fergusson. ”It was a feature we didn’t want to be deficient in. When you look at Gears 1, it was what people used to demo HD at the time. It’s still fledgling technology. It’s still a niche feature. But it was something we could support, so we felt, why not?”
”I love the qualities it provides, the window into a world. That’s what the 3D gives you. Having that depth of character, and being able to see that separation from the reticule and the creatures in the background – it’s a different experience but it’s a really good one.”
The latest 3D development kits for Xbox 360 have been increased to a resolution of 720p, but Gears of War 3 couldn’t take advantage of that and so is around 540p. ”It’s a little bit jaggier in certain areas. Instead of 720p you’re at five something,” explained Fergusson.
“It was something that came in really late in our process. It wasn’t something where we said, OK, we’re going to design the game from the ground up for 3D.”
”It was more of a post-process 3D, where we’re like, OK, certain things need to be adjusted, but for the most part it generally works.”
Gears of War 3 releases exclusively on Xbox 360 September 20th. Are you glad Microsoft is starting to throw their weight behind the stereoscopic 3D juggernaut?

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