We're a little late with our Nioh: Complete Edition review; we know that. All (good?) things come in time. But before that particular piece solidifies, I'd like to take some time to address any concerns would-be players have about this particular console-to-PC transition following some of the damning forum topics showing up on its Steam page as of late. Having reviewed a number of KOEI TECMO's PC ports over the last year or so, they certainly have a spotty track record. Japanese 'Windows Dialogue' boxes still being present in review and/or release copies, frequent crashes, launcher issues and unexplainable FPS drops have made themselves apparent in a number of their recent ports, and we suspected Nioh to share similar build quality.
Running a pretty mediocre mid-range build, I'm easily able to drive the game at a consistent 60fps at 1080p with 1440p averaging around 55FPS with Shadow Quality turned down a notch and Ambient Occlusion turned off. If you're rocking a Freesync display, you can leave these on and enjoy a smooth gameplay experience that never drops out of that freesync range. You can lock the framerate limiter at 60 of 30fps to fit your preference, but don't expect to go higher. 21:9 ultra-wide aspect ratios are not supported either, but if you're using one of those screens, this won't be the first title to have that 'problem'.
- Review PC Specs
- CPU: AMD Ryzen 5 1500X @3.5GHz
- GPU: AMD RX 480 8GB
- RAM: 32GB Crucial Ballistix DDR4
- HDD: 240GB Crucial BX300 SSD
- Resolutions Tested
- 1920 x 1080
- 2560 x 1440
- 3840 x 2160
If you're willing to knock things down to a still absolutely playable 30fps for some extra visual clarity, 4K is even attainable on this setup with the same settings. We've captured footage of each resolution with Steam's own FPS monitor hiding in the top-right corner for you to see for yourself. YouTube loves to compress footage, so disregard some of the visual artefacts in the background. It's a fairly muddy game on its own, though, so don't be expecting gorgeous visuals throughout. It never was a looker. We don't have any fancy graphs for you, but all the can do is attempt to defuse some of the hate directed at KOEI TECMO's latest port. Blue Reflection absolutely had crashes that halted progress for everyone at launch but was quickly fixed once the issue was proven to be present in the retail version. Atelier Firis was fairly well-rounded but did have some noticeable FPS dips in some peculiar places. When it comes to Nights of Azure, nothing really springs to mind; although it has been a while.


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