The bugs introduced through the first deployment of Year 2 content to Rainbow Six: Siege likely wasn't the start they, or Ubisoft, were looking for. Thankfully there's a patch coming today that should alleviate at least some of those worries. Judging by the size of the patch notes delivered onto the Ubisoft forums, people's worries were not misplaced. A lot of problems have been squashed with the new patch, but there are still cries within in comments of others remaining in the game.
- Operators
- Mira
- Fixed – Black Mirror is sometimes able to be placed in a way that blocks a nearby doorway.
- Fixed – The Black Mirror canister cannot be interacted with.
- Fixed – Improper behavior of wall during destruction of walls with metal beams in the middle when using the Black Mirror device.
- Fixed – Weapon Charms clip through Mira’s hand.
- Jackal
- Fixed – While the Eyenox device is active, Jackal is unable to see the red light on active Cameras.
- Fixed – Eyenox prevents Jackal from seeing red lights on active cameras.
- Fixed – Grouping system on “C7E” rifle inaccurate on PS4 versus PC.
Mira & Jackal's Game-Changing Abilities Come To Rainbow Six: Siege With Tomorrow's Velvet Shell Debut
On top of those character-specific fixes, 'High Impact' fixes include players no longer occasionally being spawned with the PoV of a far-away camera, players being able to melee objects on the other side of the wall when Mira's OWN is placed and, most importantly, the Diamond weapon skin being unavailable. There's a lot to read up on over on the Ubisoft blog, yet many are still without fixes for some of the problems plaguing their individual playstyles. It's a good start to a long list of problems that shouldn't have surfaced; but it's still too little too late for some.



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