The Sudden Strike series is a renowned World War II, real-time strategy game developed by Fireglow and published by Kalypso Media. The latest iteration,Sudden Strike 4, has you choose whether to take the Allies, Germans or Soviets into the fray across the campaign, AI skirmishes or multiplayer opponents.
Gameplay
System Requirements
As we like to expect, the minimum system requirements for Sudden Strike 4 are relatively tame. If you're rocking a Nvidia GeForce that was specifically sold as a gaming card over the last 4-5 years, you're pretty much good to go. As for AMD, place yourself above the aged HD 7850 and you're looking peachy. They haven't used the 'HD' series handle in a long time now. Then, Recommended scales up to the mid-range user. AMD's budget-friendly RX 470 slots in here alongside Nvidia's 1050 Ti - a boosted version of their most recent 1080p buster.
Minimum
- CPU: AMD or Intel, 3 GHz Dual-Core or 2.6 GHz Quad-Core
- Memory: 6 GB RAM:
- GPU: AMD Radeon HD 7850, NVIDIA GeForce 660 series
- Storage: 12 GB available space
Recommended
- CPU: AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
- Memory: Memory: 8 GB RAM
- GPU: AMD Radeon RX 470 or NVIDIA GeForce 1050 Ti series and above
- Storage: 12 GB available space
Release Date And Pre-Order Info
If you're looking to wet your feet within the Sudden Strike franchise before diving into Sudden Strike 4, Steam's current pre-order bonus is a pretty good option. While granting you beta access to Sudden Strike 4, a simple pre-order will also net you the last three numbered games in the series as a bonus incentive - so either way, you have something to play before Sudden Strike 4 officially launches come August 11. The beta offers a first look experience to the games tutorials and three awesome single player missions; like the Battle of the Bulge, Balaton Defensive Operation and all the too infamous battle of Stalingrad. Not only that, but you get two skirmish/multiplayer maps and full access to the Sudden Strike 4 beta test forums where you're encouraged to voice your feedback and report any bugs in the hopes that they'll be squashed for the final build.



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