Managing a vast and expanding empire in space isn’t easy. Whether you’re a pacifist, a tyrant, or a tyrant playing pacifist until the opportune moment, you’ve got a lot to balance in Paradox Interactive’s amazing grand strategy, Stellaris. Between building outward from your initial star system, interacting with outside factions, and keeping inside conflict quelled through a steady governing and military hand, Stellaris has the goods to keep players busy for quite a while.
Most of the journey, in whatever form it takes, is an enjoyable one as well. Our own reviewer found the game to be deeply engaging, citing an amazing level of customizable options in order to make every game you play fresh and interesting. It caters to experienced strategy and 4X players while supplying a slew of practical tutorials to get new players in and thoroughly up to speed. It starts out a little slow, but once it gets going, the game builds momentum towards satisfying, strategic gameplay.
That said, after your third or fourth empire has flourished or fallen, perhaps you might be interested in changing up the game a bit. Lucky for you, Paradox Interactive opened Steam Workshop up for Stellaris and modders have already begun to fill the space with their tweaks, creations, and additions to the game. If you’re not sure where to start, no worries. We’ve combed the available mods to bring an interesting variety of additions right here for your convenience and enjoyment. Have a look, grand leaders. Your universe is about to get more interesting.
Jumping into Utopia? Then you just might want a way to expand your glorious civilizations as you pursue that perfect system and interstellar civilization. This mod allows for a number of additional options when working with Ringworlds and Dyson Spheres. You’ll be able to repair, construct, and improve these amazing habitats far more than ever with this lavish addition to the Utopia DLC.
Sure, Utopia has come and peaceful options have certainly expanded in its wake, but don’t you still sometimes want to just rend the universe with absolutely diabolical schemes and machinations? Then this mod will help. It opens up all options that would be considered atrocities for pursuit. All war types, bombings, slavery, purging, and more terrible options are allowed, regardless of your empire type, making for some truly dastardly options when plotting your expanding civilization or the subjugation or extermination of others.
We’ve seen grand Star Wars mods for ships and the like in the past, but nothing quite this grand. Feast your eyes on the mighty Executor-Class Star Dreadnought of Empire fame. An interstellar fortress of might and munitions, this will become available to add to your star fleet, lending a truly intimidating force to your military might. Let the might of the Dark Side guide the fear into the hearts of your foes.
Are you tired of always seeing the same old stagnant backgrounds every time you start a new species or get a look at your races? Then it’s time to add some variety. This mod injects your species screens with more than 80 new background rooms attributed to various species for use. The extra images will lend some much needed extra and distinct life to whatever species you create or interact with.
Terror is about to get far more wriggly. This mod adds an additional animated race of hollow Lovecraftian horrors, set to bring fear to the universe and take over all that stands before their horrifying hive mind collective. The mod comes with various animated portraits, colors, scaring, custom rooms, starting systems and name lists to allow you to customize these disturbing fellows just as you would any other vanilla species.
It’s time to choose a side in a new type of iconic war. Will you side with the Earth Federation in favor of planetary community or the colonies in favor of the Principality of Zeon? Either way, you’ll have access to many of the iconic ships used by both sides in the Gundam series with this mod. Everything from fighters to fortresses from the original series and more will be at your disposal to use as you see fit.
Ever notice that your Rulers can’t level up like the Scientists and Governers do? So did this modder, and so exists this mod. This will allow you to level up your ruler and gain them various traits through Hobbies. They will be able to hold new campaigns, gain new influence, enact new empire wide bonuses (or debuffs) and generally become more involved in the rise or fall of your interstellar civilization.
Starting up your Utopia, but finding yourself far too hindered by the limit of one MegaStructure project at a time in a system? This mod is sure to liven up your queues then. With it, not only can you engage in multiple MegaStructure projects at once, but you can build multiple Dyson Spheres and Ring Worlds per system, not to mention being able to build Ring Worlds and Dyson Spheres in any system with a colonizable planet and more. Your MegaStructure mega civilization is about to get a lot more freedom, provided you have the resources.
Utopias sure are great, but they’re starting to put your comparatively little starting worlds to shame. There’s just one thing to do in that case: Up their opportunities! This mod makes for 25 tile homeworlds, allowing you to keep your capitals on par with the rest of the empire as it expands. Improve to your heart’s content and keep production flowing strong in the heartland!
It’s a proper Star Wars Species pack to end all Star Wars species packs! This mod brings in over 20 new Star Wars race portraits that not only represent the far reaches of the Galaxy Far, Far Away, but are also fully animated like regular vanilla portraits and receive more than 15 namelists to help you create a proper acting Star Wars empire.
Have you come across an issue where you’re dealing with a lot of mods and the mod launcher scroll bar just won’t work for you? No problem. This mod not only serves to make the mod list double wide with two columns to allow more mods in the window, but also fixes the scroll bar to make management of many different mods a much easier process.
In all fairness, a ship existing in the far reaches of space would need some kind of power generator to make it go, right? Of course it would, so this mod adds the option to the game. With this, all military units can now equip hull-mounted power stations that will generate 50% of the hull utility slot capacity, freeing up hard points for other appealing options. Make your ships far more efficient than ever before with this one simple tech upgrade.
Looking to get more action out of Stellaris’s late game encounters? Then this should serve you fabulously. Well after you’ve dealt with invaders and robots, this mod brings new late-game events to the fold in order to spice things up. Explore a massively powerful and mysterious ring world of secrets, discover a derelict graveyard of ships forged from an ancient battle, or chase after ancient technology in a distant system as you entertain yourself with these challenging new scenarios.
Finding your vision of the situation on-screen hindered by vertical columns of map mode icons that take up space in the UI following the UI 1080p patch? No problem. This mod reworks the UI in order to bring the map icons down along the lower bar in rows instead and allow you more space to see what’s going on in the universe at any given time.
Get the most out of a genetic revolution within half the time it would normally take to do it. This mod updates species modification by cutting the time it takes to complete the task in half. It also adds a couple new technologies to play with that will add extra trait points for your use in genetic modification. Continue to push into the future and perfect your space-faring species with more options than ever while spending less of your valuable time on it.
Unfortunately, it would appear the modder who made playing as many of the different unplayable factions in Stellaris has stopped updating their mods, but that’s okay, because they’ve all been brought together and updated to the latest game here. If you fancy the ability to play as the Extradimensionals, Robots, or Swarm or fly around the galaxy in the ships of the Ancients, Pirates, or Fallen Empire, then look no further. This mod will supply you with everything you need and more to go nuts with some imposing species and tech.
This mod takes a twofold approach to creating a new and interesting strategic consideration in Stellaris. First, it allows food to be transferred between planets, allowing a flourishing planet to assist in the agricultural needs of a more barren or unstable planet. Secondly, the transference of food comes in the form of cargo ships which now create supply lines between planets. Creating and protecting these supply lines can become a new niche of interactive defense and sabotage that will determine the health and growth or devastation of expanding colonies.
When species clash or disagreements come to bloodshed in the galaxy, there are about a million cooler things to call it besides a “fight” or “brawl”. With this mod, not only will you never see those two terms used in the naming of a conflict again, but numerous new and more interesting names are added to the game and applied based on the situations that arise. Between rebellions, galactic wars, invasions, revolutions, and great wars, you’ll never hear a historic battle referred to in a diminishing manner again, no matter how big or small.
This mod streamlines two regular activities when it comes to management of a species military. First, it reduces the size of the army entries in the planet fortification and army construction lists. Second, and far more important, it moves the attachment equip box closer to the cursor when you click on armies, making it a breeze to arm your new armies with a wealth of attachments in a snap.
Looking for a way to streamline deals in a way that both can be wrapped up in a jiffy or span centuries at a time? This one just might be what you need. It allows players to adjust the length of time for trade deals and contracts to suit their tastes. Work on a quick deal that will end in only a year or work out deals that run up to an entire millennium and everything in between with this versatile mod.
Ported and adapted from a similar and popular mod for Sins of a Solar Empire, this mod brings the ships and themes of the Halo universe over to your Stellaris campaign. Wage great galactic wars with authentic UNSC and Covenant-inspired weapons of war to decide the fate of the galaxy once and for all. Will humanity survive or will the Covenant wipe the heretic scourge from the galaxy once and for all?
If you’re looking for an altogether more majestic punch to go with your mighty armada, look no further. This mod unlocks the Guardian Dreadnought for you to use. These fearsome ships pack an enormous arsenal capable of disintegrating small fleets. They’ll serve as fantastic flagships for the center of your fleet, carrying the war to the enemy with fearless abandon.
Sometimes you just need to send a message and that message has to be the kind of ordinance that will let the whole galaxy know you mean business. Enter the Titan Laser. This mobile artillery station is a long range doomsday device built to obliterate fleets and defenses in no time. If you can make the time to research this devastating technology, the universe will soon known that you are not to be trifled with.
Are you finding yourself more than a little annoyed with the overall battle readiness of the galaxy? Do you scoff at the fact that some races seem to refuse to build military stations? Maybe they just needed better offerings. This mod breaks up military stations into several modules that act as subcategories for your defensive and offensive fortifications. Rest assured, not only will you pull greater use out of these modules, but the rest of the galaxy will see the benefit as well.
Interestingly enough, Stellaris seems to recycle certain tilesets for various worlds. Gaia worlds use Continental tilesets and Tomb worlds use Tundra tilesets. This mod aims to break up the laziness and bring unique tilesets to both Gaia and Tomb worlds, setting them apart from the other planets with new art for every kind of environmental situation and hazard you might encounter.
Fans of Halo will get a kick out of this. If you wish to carry out your human campaigns under the look and feel of Halo’s UNSC forces, this will help you along your way. The mod features new portraits for leaders, pops, military staff, and other various portraits inspired by the uniforms and regalia of the UNSC and its lore within the Halo universe.
There are tons of alien species and designs for alien life, but there is simply only one Protoss and now you can command this race in your Stellaris campaign. The Protoss race of StarCraft fame comes over in fantastic form with portraits for every kind of situation you might see your collective in. Wage war on the galaxy or keep the peace and balance within it as you see fit.
The Leviathans of the Stellaris Leviathan DLC are magnificently epic when you get to see them. There’s just one problem. When do you get to see them? If you’re tired of going through whole campaigns only for maybe one or two Leviathans to finally show up, this might just be the mod you need. It ensures that all Leviathan beasts will spawn in any Stellaris campaign you play, ensuring the galaxy will swarming with these fantastic creatures of lore.
Get ready for a Mass Effect mod to end all Mass Effect mods. This mod is a total conversion that aims to bring the Mass Effect universe to life in your Stellaris adventure. A new interface, Mass Effect music, loading screens, soundtrack, race portraits for Asari and Cerberus and other various features come packed into this mod with more on the way to deliver the perfect Mass Effect-inspired Stellaris experience.
Do you find yourself a little unrealistic to see your growing pops become stagnant in their activity, as if everything you decide is law and they might as well just stay where you put them? No problem. This mod brings some much needed life to your Pops with Population tweaks, additions, and rebalances. With this mod, civilians between highly active planets will begin to leave the planet and pursue opportunities, adding life and activity to your systems as civilian traffic runs between your planet and your civilians begin to make use of the galactic empire you’ve supplied for them.
Getting tired of looking at the same boring species portraits over and over again? Looking to step into the skin of new and unique beings with which to take begin your conquest to a galactic empire? This mod doesn’t just add a few, but actually nearly 100 new species portraits to Stellaris for you to choose from when beginning your game. Not only that, there are two new empires with their own built-in traits and backstories to begin with and opportunities for these portraits to show up as pops and leaders in your regular games.
So you’ve conquered a new planet and driven your enemy away from it, but it’s a barren muck ball and not one that you can particularly make use of. Before, you just had to make due. No longer. If you don’t want it, but you don’t want anyone else to have it either, glass it! With this mod, you can now nuke or glass planets you’re not interested in keeping. The difference is that glassing a planet makes it impossible to colonize from that moment forward. Scorched earth policies will enjoy this destructive option.
If you fancy the universe of Star Wars: Knights of the Old Republic and particularly the Dark Side, then you’ll enjoy this one for sure. It brings allows for the building of 16 new ships and 2 new strike craft in your Stellaris campaigns inspired by ship designs and functions of the Sith ships in the Star Wars Old Republic universe. Bring terror to your enemies and rule the galaxy with an iron fist.
Some of us have more scientific aspirations as spacefaring beings. Some believe in logic, knowledge, and quick wit as the most powerful policies of are. If you’re one of those types of leaders, then it’s time you had a race that represented it. This makes the amphibious and scientifically masterful Salarians of the Mass Effect universe a selectable portrait and empire to choose in your Stellaris campaigns. Think fast, develop fast, and win fast. After all, generations will pass quickly.
If you’ve ever dreamed of carrying out not just a star war, but the Star Wars, this might be your best opportunity. This mod presents a new scenario for the start of your Stellaris campaigns. Set primarily in The Old Republic universe, this mod features 875 systems, 16 empires, and numerous other details accurate to the established Old Republic canon. Will you dominate as the Sith or attempt to bring balance as the Jedi? Will you wage war as the trade federation or seek profits with the Hutts. The stage is set. The rest is up to you.
If you’ve seen your share of space-faring sci-fi entertainment, then you’re no doubt aware of the concept of asteroid mining as a theme in numerous universes. So why not have that same concept in Stellaris? This mod works in asteroid mining and all of the systems and procedures that should go with it. Everything from resource collection to improvement of conditions on asteroids will be at your command as you seek to further your enterprise and campaign.
A rather simple fix, but quite a grand one as well. In vanilla Stellaris, not only is it possible that empires will spawn clustered together throughout the universe, it’s more than likely. With this mod, you’ll get some nice even spacing between empires to ensure that no one is bunched and stacked on top of eachother for the most part.
A slight annoyance players might have about war in Stellaris is that once a peace treaty is signed, any military outposts or stations that foreign empire built in your territory stay with no way of doing anything about them in the regular game. This changes that, allowing you a choice of what you want to do with these foreign stations. Leave them be, destroy them, or demand that the foreign empire remove them. These decisions are at your command with this mod.
Another simple yet aesthetically pleasing mod, this one adds a new set of color-coded status icons that will allow you to more quickly determine the status of foreign empires. Know who’s at your beck and call, who is breathing down your neck, and who is on good terms in relatively short order with a simple glance.
Admirals rejoice. This mod is set to offer you a grand new slew of combative options when it comes to war throughout the galaxy. Specifically, this mod adds new ship classes to the game and makes additional tweaks and balances to the present values of the vanilla ships. With this mod, you’ll wage war with a new depth of customizable control in your military fleet!
If you find yourself a little offended by ugly blobs of color marking territories throughout your galaxy, then this mod might be what you need to nip the problem in the bud. It alters shader FX in order to tone down the fill colors of territories, substituting a more intense border color that tells you exactly where a territory begins and ends. Contested areas are mostly unaltered, filling in just as in the vanilla game.
A gas giant or, say, a massive star should have some massive energy just waiting to be harnessed if you have the means should it not? Yet many of Stellaris’s celestial bodies in these categories offer less than adequate yields. This mod will fix that, giving a much more adequate yield to some of the most chemically active bodies in the galaxy.
Are you getting tired of looking at the same old colored background in all of your Stellaris campaigns over and over? We might just have the solution for you. This mod offers several new galaxy skyboxes on top of the vanilla one, inspired by NASA references and EVE Online skyboxes. Enjoy some variety in your galactic visuals.
Who wants to live forever? A lot of people do, actually. If you’re in this camp when it comes to leaders in Stellaris, this mod will lend you the eternal throne you desire. It adds several new traits to the game, increasing the lifespan of leaders by 500, 1000, or even over 1000000 years in order to increase the permanence of your leadership as you see fit.
War might be frightening, but that doesn’t mean it can’t be stylish and classy. If you’re looking to deck your military fleet out in some slick new colors and styles, then this is the mod to check out. It adds a hefty 21 new selectable paintjobs and variations to be applied to your fleet and reworks textures on a few ships to make them blend properly. Let your fleet be your flag and let your flag say “suave”.
Ah, space pirates. They’re a problem in almost any venture, but seldom do you get to run the galactic Jolly Roger yourself. Fortunately, this mod offers a little something to allow you to get your pillage on in Stellaris. With it, you’ll be able to choose Pirate ship designs when creating your race. With so many options to choose from in creating and playing your race in Stellaris, there’s no reason why you can’t run a pirate civilization and this mod will help you build the fleet that kind of civilization deserves.
Sometimes you just want a simple relaxing go at the galaxy without too much stress to go along with it. We understand that, and that’s why we’ve brought the Easy Mode mod here. This mod supplies two edicts to your policies that will give you a massive slew of bonuses to ease your pain when it comes to running the galaxy. You can activate both at the same time for a bigger cushion and the AI is prohibited from using these, so take your time and run things at your leisure if you so choose.
Getting bored with the numerous races already? This mod will boost your options. It introduces eleven new uniquely designed races and a new phenotype into the game. Each race is uniquely designed, but fits the art style of the game, looking right at home in the Stellaris universe. Load up a new campaign, get started on a new race, and introduce the universe to a unique threat or ally.
For those of you looking for more of an overhaul than a few extra features, this mod might please you. It reworks numerous features in Stellaris and offers meaningful additions to existing ones, including combat, civilization management, unit building, space travel, colonization, galaxy structure, and other fine features. For a one-stop shop on a mod to change up your game, this mod is one of the best.
Do you feel as though there just aren’t enough traits and characteristics in Stellaris’ lengthy list to describe your species exactly how you want them to be? This mod will lend you a hand. It introduces twenty new species traits to choose from in your race creation as well as six new government and ruler traits on offer for your empire rulers.
If you’re finding yourself a little bored in the mid to late game, then this mod should be able to spice things up just a little more for you. It adds new crisis and anomaly events to your game to keep things interesting after you’ve explored the furthest depths of the universe. Each event is designed to fall in line and remain balanced with the vanilla events in the game, but will add some variety to spice things up a bit more.
While it’s true that battles are won and lost on the strength of a good galactic fleet of ships, do you ever feel as though ground battles and planetary invasion are little more than an afterthought in your domination? This mod aims to give more weight to the battle for the most strategic resources in the galaxy. Aerial bombardments and invasion armies have been reworked to provide a much more interesting planetary war experience.
Do you feel like your citizens are a little too cooped up on their homeworlds, doing little to nothing to contribute to your cause? Get those lazy jerks out there and give them jobs! This mod introduces a civilian trade system to Stellaris in which citizens will travel from colony to colony delivering goods. Their arrival on colonies supplies bonuses to that colony and you can even designate trade hubs to procure even more deliveries and bonuses from the interplanetary commerce.
In almost any strategy game, it’s absolutely beneficial to be able to build your units at different installations and have them gather in one place for organization and deployment at your whim. Stellaris’ vanilla game doesn’t have that option, but with this mod it will. This mod allows you to designate three different planets as rally points and assign any number of planets to send their constructed ships to whichever planet you choose.
Do you get tired of going through every one of your buildings and doing the same process over and over again to build them up to your expectations? Have no fear. This mod is for that exact problem. It adds an edict that, once activated, will auto-upgrade most of your buildings with applicable improvements. All you need to do is make sure that you have the minerals necessary to make the upgrades happen and this mod will take care of the rest.
Do you fancy yourself a virtual tech savant when it comes to putting your ships together with the exact modules and tech to make them perform perfectly to your liking? We’ve got a mod set to give quite a few more options to play around with. This one adds 34 new mods and technologies for you to tinker around with in the creation of your dream fleet.
Listen up, diplomatic dignitaries! Here we’ve got a mod entirely centered on additions to the political systems of Stellaris. With it, you’ll get numerous new tools to govern and dictate your way to galactic dominance. Additions include new empire and planetary edicts, ruler traits, policy groups and government types to interact within and outside your empire on all new levels.
Sometimes it’s a little off putting to look at the planetary systems in Stellaris and see how close in scale every single astral body can be in relation to one another. This mod aims at tackling that discrepancy. With it, planets will be larger, moons will be smaller, systems will be spatially larger, and ships and stations will move closer in relation to their applicable planet’s orbit. All in all, a very good mod for promoting a more realistic scale of galactic size.
If you’re in the market for a mod that makes the AI factions of Stellaris behave a bit more sensibly without making them overly aggressive, this is a good mod. With it, AI forces will be more aware of direct threats to their progress, be aggressive in offensive wars, probing in defensive wars, and likely to turn their attention towards bigger threats like invasions. Everything in this mod is built towards making the AI opponents in your game make smarter decisions.
When you’ve got a system full of core planets ripe for the picking and a hard cap of five keeping you from utilizing them, it can get a little frustrating to see the economic gain you miss out on. Rather than remove that cap altogether, this mod aims to just give it a gentle nudge that will help players get further along in their goals faster while also maintaining some level of balance and immersion. Your planet cap of five will be bumped up to ten.
A simple and clean mod for visual efficiency in your management screens, this mod offers an adapted user interface that will properly stretch and display more options on 1080 resolution. For those of you that tire of having to scroll through so much chaff instead of being able to see more of your options on a more convenient system, this is a pretty good and efficient mod for keeping all your faction management in line.
Do you feel limited by the sheer amount of celestial bodies you are unable to colonize due to inhospitable conditions? This mod might be what you need. It overhauls the colonization and terraforming system. Planet inhospitable? Send some robots down as a pop to act as your colony for that planet. Want organic populations? No worries, this mod also gives you the availability to terraform barren, molten, or frozen planets with new terraforming options late in the game.
Are you a war-loving despot and tyrant that wishes to make an example of those foolish enough to oppose you? Perhaps you’re a power hungry fiend who wishes to force an entire population from their homeworld and take it for yourself? Or maybe you’re a just and heroic crusader out to wipe corruption from the practices of your tyrannical enemy’s worlds? Whatever your cause, this mod caters to your options in victory, expanding how you can treat a subdued enemy and what you can demand of them.
Are you interested in the idea of being able to build solar systems with ringworlds as much as your resources will allow? This mod will allow you the option to build stations in systems that will grant you access to ringworlds and everything that they allow. Of course, there are balances in play, there is a resource, influence and energy cost, as well as a tech requirement, but once you have all your necessary materials on your way, you’ll be on your way to fine looking systems.
Do you ever feel as though your leaders don’t quite pack the societal punch that you might expect or want them to? Then this mod is a fix for you. It boosts a slew of stats centered around the leader systems. Leaders can be recruited younger, get a boosted capacity for skills and traits, and get a boost in experience gain as well, ensuring that your leaders will be heavily effective late in their lives. In addition, your selection pool and capacity for leaders will be increased as well, boosting their impact on all aspects of your galactic society.
The universe can be a rough place and differences can lead to strife, especially if you have this mod. It specifically reworks the AI to have an opinion penalty towards any creature outside their species group. This changes the game, leading to a more hostile universe where civilizations will be enemies and at war with each other in much shorter order. It also puts an emphasis on tracking down your fellow species throughout the galaxy and forming precious alliances. If you’d like a revamped challenge, this mod might very well be worth your time.
In the current vanilla build of Stellaris, the options allow for a universe of 150 to 1000 stars, which offers two pretty good starting points. However, if you’ve played in both limits and now wish for a far more intimate of vast game, this is definitely a mod for you. It adds 10 more galaxy maps, ranging from a cozy 25 to a whopping 5000 stars! In addition, there are adjustments to AI, nebulas, and number of enemy empires to fit the new maps and ensure balance.
Whether it’s for balance or performance reasons, there’s a distinct cap on naval power set at 1000. Whatever it’s for, it effectively keeps players from going crazy with military power. This mod puts a stop to that cap, removing it and allowing you to build your military might within the confines of your resources. Become the leader of a vast armada or simply build a little beyond to supply fully for what you think you need. Just beware of enemies that also benefit from the removal of this cap.
The creator behind this mod found battles in Stellaris to be too quick, a little jarring, and overall displeasing from a visual standpoint. This mod comes as a fix to several of the features in combat to make each engagement a truly momentous battle. Ships can engage at longer range, have higher cool downs, better turning and collision detection, and rebalanced defensive and offensive damage values in order to make balances less cluttered and more immersive.
Would you rather play Stellaris as a much more straightforward 4X affair without fear of massive invading fleets coming in and ruining everything? We’ve got a mod for you then. This mod removes all Crisis Events from the game, meaning no Prethoryn Swarm, AI Rebellion, or Extradimensionals ever again. You can continue to engage your friends and enemies in the universe normally and let the game run its natural course without interruption. As a bonus, this mod creator offers smaller options that remove the three categories of invaders individually if you don’t want to rid yourself of all three.
If you’re finding sector management to be a bit too costly and too much of a hassle, then this is a mod to consider. It removes the influence cost of restructuring sectors and rebalances priorities of the sector into more suitable decisions. The sectors will spend more on planetary development than military and supporting them with resources has been changed for the better as well. Sectors are meant to help alleviate micromanagement. Don’t let them become just another problem!
Do you feel like 20 colors just isn’t quite enough to offer you or other factions in your game the variety you would like in your emblems and territory markings? How about 28 more colors? This mod offers a much expanded color selection system to be applied to yours and other nations. With it comes a more spacious color layout and possibility of new color combinations for a deeper customization in factional identity.
Stellaris is a great mechanical system for grand strategy. Warhammer 40K has rich collection of diverse races. What if you could combine the two on some level? Wonder no more, this mod is built towards offering you that concoction. It offers a cosmetic addition of most of the major factions from the Warhammer 40K universe. Whether you’re looking to spread the rule of the Emperor through the Imperium or tear the universe apart as the Tyranids, this mod offers you what you’ll need to have a little 40K fun in the Stellaris system.
If you followed Paradox streams leading up to the release of Stellaris, you may or may not be aware of the Blorg. The Blorg are an absolutely disgusting and repugnant race that love and want to be friends with all other species. Now you can bring these abhorrent xenophiles into your own universe easily with this mod. Play with or against this race that stands to make the universe like them by any means necessary!
Do you find yourself ever just wanting to experiment with a game in which the sky was the limit on trait availability? This mod just might be what you’re looking for then. It boosts trait points and trait picks up to a value of 99, allowing you to go a little crazy on your available trait options. Want to be an absolute super power? You can. Want specialize thoroughly in one personalized area? No problem. This mod will allow you to play around with traits to the fullest extent of your heart’s desires.
Would you like more emblems that directly suit your nature, nationality, or philosophy? Stellaris has a pretty good slew of such options, but this mod boosts them even further. It features the emblems of many different nations and factions across history and the world. In addition to the emblems included, the modder has promised continued work on this one and is even taking suggestions. If you have an emblem you’d like to see in the game, let them know!
This mod is quite small, but it’s still a rather unique little gem. It expands the habitats in the Sol System, adding Pluto, Titania, Charon, and Eris to the existing celestial bodies in the system. If you’re fond of the idea of inhabiting the Sol System (or engaging in a little hostile takeover) and would be interested in bringing more integrity to the system that we technically know the most actual information about, then this is your mod.
For most of recorded history, humans have had a habit of naming planets, stars, and celestial bodies after Roman gods. Despite the archaic nature of this tradition, it still somewhat exists. Who’s to say it won’t still exist in the timing of Stellaris? This mod adds two new human name lists for planetary discovery so humans or even other species can continue this curious procedure of celestial identification.
This is another mod created to ease player experience through one of the more difficult-to-manage factors of the game. As your empire grows, you’ll need frontier outposts to claim reaches of space and this will require influence points to both build and maintain. Not so with this mod. It removes the influence maintenance cost, making it much easier to manage these outposts and save your precious influence for later decisions. A player looking to build a massive empire without the crippling drawbacks of influence loss would be remiss to skip this mod.
That’s what we’ve got for now. We hope you found a little something to tweak the game to your liking, whether it was the addition of new and interesting races, slight or massive bends on the rules, or the addition of more content to your galaxy. Even if you didn’t find that perfect mod for your discerning intergalactic taste, be sure to check back. We’ll be stocking this page with a variety of new content as it becomes available to ensure that you have everything you need for your universal utopia.