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Total War: Warhammer 2 Mods

Category Name Mods Downloads Total size Last update
General Mods 28 292 Nov 11, 2017
Graphic Mods 3 5 Nov 02, 2017
GUI Mods 1 0 Nov 02, 2017
New Areas / Scenarios 6 41 Nov 23, 2017
New Races / Nations 2 259 Nov 23, 2017
New Units 9 55 Nov 02, 2017
Total / Partial Conversion Mods 1 8 Nov 13, 2017
All Mods 50 660 1.01 GB Nov 23, 2017

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Not sure which mods to try out? Check our list of Best Total War: Warhammer 2 Mods

Latest mods

GCCM: Mortal Empires

  • [Mod]
  • Posted 21 days ago
  • 352 MB
  • 40 downloads

Get ready to travel the world and do battle on a beautiful collection of new fields, cities, townships, fortresses and more. This mod, prepared for the Mortal Empires campaign, contains various locations from across the Warhammer world. From the pyramids of Teotec and the lavish foundation of Fort Ostrosk to mountain strongholds like Kraka Drak, this mod will supply you with an absolute wealth of splendor on which to siege and spill blood for your conquest.

No Light Beams

  • [Mod]
  • Posted 21 days ago
  • 19.5 KB
  • 0 downloads

Does it feel just a little annoying and glaring whenever you're getting a look at your lords or heroes on the battlefield and there's that beam of light sitting over them in every moment? This mod aims to fix that. With this one, the light beam effect is removed from all wizards, lords, and heroes to allow for more immersive battles and less cluttered screenshots of your mighty faction leaders.

Rise of the Beastmen (ME)

  • [Mod]
  • Posted 21 days ago
  • 43.9 KB
  • 1 download

The new Mortal Empires brings Total War: Warhammer 1 and 2 together, and with it, new opportunities for fun and excitement across the wide world. This mod focuses on the invasion of the Beastmen, bringing new rules, interesting new spawns, and various new threats from the chaotic Beastmen hordes. Will you be able to keep your eyes on your own goals when the terrifying invasion of the Beastmen hordes come hunting?

Improved Border Colors

  • [Mod]
  • Posted 21 days ago
  • 20.5 KB
  • 0 downloads

Hmm, what's that vague and easily-missed line in the land? Oh right, it's your border, but it was probably hard to tell before you sent your soldiers into enemy territory. This mod aims to lend a visual hand to border reading by intensifying the colors used to mark them and create a better understanding of where the lines are between yours and your enemy/ally's territories are.

Chaos Invasion Fix

  • [Mod]
  • Posted 21 days ago
  • 85.9 KB
  • 4 downloads

A little annoyed that Chaos factions seems to ignore all other forces to make a beeline for the gates of your fortresses? Want to make Chaos a little more... chaotic? This mod tries to balance things out. Now, factions of Chaos will go to war with the foes they discover from the lands which they spawn. Their forces will endeavor to pose a threat to more than just your cause, making for a more interesting and hopefully balanced chaotic invasion.

The Empire (ME)

  • [Mod]
  • Posted 21 days ago
  • 113 KB
  • 2 downloads

All of the factions introduced in Warhammer 2 feature rather unique economic mechanics. This mod aims to offer some of that intrigue to the empire as you step back into or aim to stop the tracks of the iron-girded boots of Karl Franz. Between new mechanics regarding territory rule, taxes, leadership style, and more, the Empire takes on an all new level of interest that will have you fighting harder than ever to unite the countryside under one glorious banner.

Blessed Bastiladon (THUNDER ENGINE)

  • [Mod]
  • Posted 21 days ago
  • 6.35 MB
  • 0 downloads

The Lizardmen are about to get some fancy new artillery for the fight. This mod offers a new variant of the Bastiladon (Solar Engine) based on the Thunder Lizards of lore! With these new units, you'll fire careening bolts of electricity from their backs to do incredible armor-piercing damage at the cost of some range. Fry fools in their seemingly protective shells with deadly electricity and let your other units pick through everything that remains.

Less effects

  • [Mod]
  • Posted 21 days ago
  • 11.7 KB
  • 3 downloads

Looking to unclutter the battlefield a bit of all the spit and shine and get down to the nitty gritty of combat? This mod will help. It lessons or removes various effects like magic, auras, buffs, and debuffs to leave mostly the brutal melee in all of its spectacle. If you're tired of having to sift through all the flashing and dazzles for the thrill of the actual fight, this mod is rather useful.

Supply and Demand

  • [Mod]
  • Posted 21 days ago
  • 6.84 KB
  • 1 download

This mod is for those of you who might enjoy a little more give and take out of your economy. It offers up a comprehensive set of rules and variables for army upkeep based on where your armies are and what state they are in. Garrisoned, camping, and pillaging forces will be easier to maintain while those sieging or attacking in enemy territories will take a greater toll on your gold stock. Can you handle the greater challenge of balance between attacking and defense when the treasury is on the line?

Tier 4 Minor Settlements 2

  • [Mod]
  • Posted 21 days ago
  • 137 KB
  • 2 downloads

Looking to expand the capabilities of your smaller territories and leave the big chores to your main strongholds? Then this mod will help! It allows you to build minor settlements up to tier 4, unlocking all the capabilities that come with that and leaving your major strongholds ready to invest mostly in any tier 5 work you need done while your smaller lands do some of their own heavy lifting.