MechCorp is what happens when a single game developer is thoroughly and in equal measure enchanted by XCOM and FTL, and when they take three years of their time to develop a mech-focused amalgamation of these two modern classics.
Players will essentially have to keep their squad of battle-hardened mercenaries in shape and pursue various contracts in a randomly-generated, roguelite-ish galaxy that is on the brink of war. Said squad will consist of 18 different types of mechs, each of which will feature a different skillset and a number of unique abilities. Furthermore, these mechs can be customised with various equipment and weapon loadouts, which will - naturally - affect their eventual performance in combat. In the meta-layer, developer promises a number of tech trees and research for the players to fiddle with, which relates to the fact that every decision a player makes will be made permanent as soon as it is made. This ensures interesting - if sometimes annoying - gameplay outcomes, and helps in keeping the game fresh through multiple play sessions. Set to release on 2nd of August, MechCorp may just be what we need now that there's a distinct lack of new, FTL-like video games on the market, and if you're interested in seeing what the developer has in mind, be sure to check the game out on Steam.



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