The winds of change are blowing though as the Germany-based studio will be embracing console development too, partly to help fight off piracy.
If the game hadn't made its way onto the high virtual seas then more of the 'pirates' would have bought a copy, though Seeley admits that "clearly not all would have."
"But judging by, for example, the number of users who downloaded our patches, there were a lot more active players than there were unit sales," he continued. "And I think we can safely say if they were still playing the game by the time our latest patch released, and if they were playing on a pirated copy, then they were a sale that didn't happen but probably would have had it not been possible to obtain the game illegally."
Sadly we can't all live in 'should' land. Despite the activities of scurvy-dogs Crysis has sold over a million copies worldwide. Still the loss of so many potential sales for the studio has really brought console development in the forefront of their minds.
Seeley explains that "the consoles themselves are, in one sense, simply very good DRM technologies that consumers welcome and pay for, in order to receive the benefits that come with them, such as the healthy variety of games which are able to prosper in such a protected environment, and the greater ease of installation, use and reliability."
The upcoming expansion to Crysis is also a PC exclusive which was in development before Crytek's vow of multiplatform releases in the future.
Clickto read the full interview between Harald Seeley and Edge-Online.