Shane Kim, formerly of Microsoft Game Studios, has admitted they're still left scratching their heads when it comes to delivering a console MMO.
He says that while their own studios may have fell short "there's nothing to say those titles can't be successful on 360." Kim spills more in his Edge interview.
"I'll admit MGS has not had success in the MMO space, and that happened under my leadership, so I take full responsibility," confesses Kim. "It's a tough and challenging space that's evolving all the time – a lot of shifting sands. We haven't been able to crack the code."
Marvel Universe Online is one such casualty of MGS's inability to deliver a console MMO. For months rumour circulated of it getting cancelled before Microsoft announced its canning.
"Game development is hard enough as it is – in the MMO space you're talking an even bigger investment, basically double. So it does add that layer of complexity – we just haven't found that right mix."
"...I think we've made the right decision not to proceed with those things like the Marvel MMO. And that's tough, both for customers looking forward to it and teams working on it. That said, we haven't been successful, but there's nothing to say those titles can't be successful on 360."
Click here to read more of Shane Kim's Edge interview.