The clip shows games stream over a distance of "around 800 miles", giving him an unnoticeable "21 millisecond ping" as he plays Spore, World of Warcraft, Mario Kart 64 and more.
He runs the demo on a standard install of Windows Vista with just the latest Flash and Firefox installed on the machine also. Aside from things like that, Gaikai needs nothing else to function so publishers can choose the method of delivery to gamers.
"This server is not hosted by a Tier 1 provider, just a regular Data Center in Freemont California. Also, I'm not cheating and using fiber connections for our demos. This is a home cable connection in a home," Perry, a man clearly onto something.
"Our goals are really simple, to remove all the friction between hearing about a game and trying it out, to help reduce the cost of gaming, to grow video game audiences, to raise the revenue that publishers and developers can earn, and (most importantly) to make games accessible everywhere."
He also notes that team Gaikai aren't "in competition with any other streaming company or technology, our business model is entirely different. I will be talking about it more during my up-coming speeches at video game conferences." I'm sure OnLive might disagree.
See the clip below for Dave Perry's demo video, and why Gaikai might be the real deal.