The studio boss concedes whatever he answers it ”will be suspicious”, and he points to the hardware and architecture as his reasons why it’s the PS3.
“Whatever I answer, my answer will be suspicious… I think it had to be on PlayStation 3 for two main reasons: the hardware, the architecture of the PS3 is extremely powerful in the way it is structured,” explained Cage, reports PushSquare.
“If you make a real PS3 engine, then you can have really fantastic performances. If you try to port from another platform, then it becomes difficult.”
“This is a console we all love at the studio. I play PSOne, PS2, it’s really a part of my culture. The controller is part of my home… and it’s a really, really powerful console,” continued the studio head.
“I’m not so much into graphics, to be honest with you, I don’t believe you need ultra realistic graphics to get emotion, you can get that with very low graphics. But we wanted to create emotion from believable characters, that was the idea. With this approach PS3 was by far the best platform.”
Heavy Rain is coming out next year from developer Quantic Dream, and stars not one character for the player but multiple as they each play a role in solving the plot, which is quite emotional it seems.