Konami was to publish the videogame set on the US-led operations in Fallujah but media controversy pulled their support. If it fails to sign then "very significant" studio changes await.
"We're trying to do something that hasn't been done before, and naturally people use the points of reference they understand. It's hard for anyone to envision it until it's actually created," explained Tamte to .
"The real goal is not to document the action sequentially but to understand how and why it unfolds and how it felt to the people who were there," he continued.
"If players understand the emotions of a serviceman in combat, then they are already understanding the real power of Fallujah." This kind of talk did little to quell the angry voices, with many accusing the developer of exploiting a horrific time for US forces.
Six Days in Fallujah was to be released on Xbox 360, PS3 and PC. Atomic say they have collaborated with real US marines who were present at time of the battles, helping the dev team shape the experience.
"I'll say to them, no, that guy has to be facing the other way. This piece of ammunition doesn't blow up so fast, it only detonates this much. You can't be standing next to it when it goes off or you'll become a casualty," said Capt. Read Omohundro, who lost 13 men in Fallujah.
"It seems pretty natural to me that these guys would want to have their war documented in a videogame," he added, referring to his troops' penchant for Xbox shooters.
Right now Atomic Games are fishing for a publisher to sign on the dotted line. "We have a lot of people who are interested in the project," says Tamte . "But I'll feel better when we sign something and the checks start coming." Would you sign Atomic's Six Days in Fallujah?