Any project that ”doesn’t measure up” as a ”high profit contributor” is being cut said CEO John Riccitiello. This will save $100m annually.
”Anything that doesn’t measure up to be in a very high profit contributor and unit seller got cut from this point going forward,” revealed the EA boss, reports GameSpot.
This major change to the company will be completed by March 31st, and will result in the ”closure of several facilities,” though none have been named. This restructuring will come at a cost between $130 million and $150 million, but save $100 million each year.
EA Mythic has been hit hard with one third of staff let go due to the poor performance of the MMO Warhammer Online. Others affected are Dante’s Inferno and Dead Space developer Visceral Games, with EA Tiburon and EA Black Box joining them.
In May of this year publisher EA posted an annual loss of $1 billion. Ouch.