Jordan Mechner created Prince of Persia, but he doesn’t have ”a preconception” of what it’ll look like in a decade’s time. It’s in a ”good place” because it’s scattered and free to explore.
The Prince of Persia franchise ”isn’t locked into one place,” and the next game will be taking the ”best parts” of previous titles ”and build from there.” Will death be re-introduced then?
The latest Prince of Persia favoured letting the player simply ‘re-try’ what they just screwed up, and not let them fall to their horrible deaths. This was heavily criticized by many fans of the series as ‘selling out’ to the casual audience.
”I don’t have a preconception of what the Prince of Persia game in 10 years should look like,” Mechner tells Gamasutra.
”I think we’re at a good place because the games that have been done up to this point have been so scattered and the franchise isn’t locked into one place, but I think people have feelings about which parts they like best… The next game can take the best parts of the franchise and build from there.”
What would you say are the ‘best bits’ of Prince of Persia? Did you like the no-death in last year’s release, or did it remove too much challenge? It was pretty none-the-less.