Dan Connors, Telltale CEO, has said some big houses have come knocking on their door with ideas for their own episodic franchises.
Connors affirms they’re ”not a work-for-hire studio”, which is a difficult thing for the publishers to ”get their brains around.” Sam & Max has proved a huge episodic hit for Telltale.
”I will say that we’ve been hearing from a lot of big publishers that have ideas for their franchises, asking how we’d like to work with them,” said Connors, speaking with GamesIndustry.biz.
Getting into bed with these publishers for collaborative work isn’t a priority for the independent developer though, unless they feel the deal sits right.
”We’re not a work-for-hire studio either, and that’s a real hard thing for them to get their brains around,” said Connors. ”Telltale has built a business - we’re an independent developer and publishers, we’re going out and licensing, we’re funding the products and we’re monetising them.”
Seeing a rise in episodic dev houses doesn’t scare Connors, in fact he looks forward to seeing them. ”I think there’s still that point about people needing to understand what it is, and Telltale is always going to define its own kind of game,” he explained.
”So we want to be there and have people around us that are doing similar things, and we want to learn from them and that validates things.”
Click here to read the full interview between Dan Connors and GamesIndustry.biz.