"about the same size" as a starter zone, like the Arid Badlands.
It'll add "probably four to six hours" of new gameplay. The DLC "detects what level you are" so you can start playing it straight away.
"We think of it about the same size as one of the smaller zones in the main game. It's probably four to six hours of new gameplay with a lot of new regions, new monsters, that kind of thing," DLC Design Director Helquist told .
"It's probably about the size of the Arid Badlands and one or two of the doglegs."
Once the downloadable content is purchases the game will offer you a fast-travel to Jakobs Cove using one of the teleporters, even if you haven't unlocked them yet.
"As soon as you enter the download content, it detects what level you are and sets the area to about the same level of what you're at. So whenever you buy the DLC, wherever your character happens to be, you can go into Jakobs Cove and you should be good to go."
Minimum level for 'The Zombie Island Of Doctor Ned' is level 10 though, warns Helquist. "So if you started a level 1 character and jumped in, the monsters would be level 10. That's because we wanted to be sure that players played the beginning of 'Borderlands' and really understood what 'Borderlands' is about, 'cause there's no training in the download content,"
That's because we wanted to be sure that players played the beginning of 'Borderlands' and really understood what 'Borderlands' is about, 'cause there's no training in the download content,"he explained.
While two monsters may appear the same, they won't behave the same. Others are different undead creations. "We've also got this awesome monster called the Loot Goon who's this giant Frankenstein-like creature, but he's got a treasure chest on his back, so he fights you, and when you kill him he keels over and you can get in the treasure chest."
"We've got some fun surprises with Clap Trap, as well," he added. That's that loveable scamp robot that scours Pandora. Plan on getting a little undead, videogamer?
Borderlands DLC "four to six hours" gameplay, size of starter zone
19 November 2009 | By Simon Priest