It was a ”radical departure” from what the franchise was, so reactions had to be read first before it could become a ”fully-fledged Castlevania.”
“It was quite a radical departure from what had gone before with Castlevania, and there was a little bit of nervousness that perhaps it wouldn’t be accepted as a Castlevania game,” said Konami’s Euro developer boss, Dave Cox, speaking with GameReactor.
”As this was quite a big departure from what people knew about Castlevania, senior management took the decision that we were going to announce it as Lords of Shadow, see what the reaction is, and if it’s a good one then this would become a fully-fledged Castlevania.” It didn’t help much that Konami had Castlevania Judgment.
”Not only that, but as you probably remember, we were showing Castlevania Judgment at the time, and it was felt that we didn’t want to take the focus away from that particular game,” Cox went on to explain, reports VG247.
Castlevania: Lords of Shadow is being released on Xbox 360 and PS3 in 2010.