Pitchford describes her as not wanting the Bond game "to be violent," and how they fought to keep in x-ray specs for peeking at the ladies.
"We launched the same time as Die Another Day, but we were allowed to create our own story in the Bond universe," said Pitchford, speaking with .
"I thought if I was going to do that, I wasn't just going to do a work-for-hire tie-in game, I wanted to play in the Bond universe a bit." Activision now steers the Bond license.
Gearbox didn't get on well with Danjaq, the company holding Bond's rights, or the movie producers at the time. "Albert Broccoli died while were in development and Barbara (Broccoli, producer of the Bond films) took over and she decided like, 'we don't want Bond to be violent. We don't want him to shoot anybody!'" he added, laughing.
"And we had these awesome things, like we had these gadget glasses with an X-ray mode. And you know what Bond would want to do, he would want to adjust it to look at all the girls' underwear."
"So like, I put this in a feature, you could look at all the NPCs who were girls and you can see their f*ckin' underwear, and you could adjust the X-ray goggles to do that, and Barbara had a big problem with it. We had to fight to keep that in the game."
They won't be looking to jump back in the 007 arena anytime soon, reveals Pitchford. "It felt like we had an opportunity to play in the Bond space a bit and it was fun... But those guys certainly didn't make me want to rush back at it," he added, referring to Danjaq.
Has there truly ever been a James Bond experience past Rare's Goldeneye for Nintendo 64 that has captured our hearts? Who could forget the unlockable DK head mode?
Pitchford: 007 Nightfire nearly had no gun fights, meddling film exec
27 November 2009 | By Simon Priest