Actually Garriott believes it ”mighty good” and he’s still ”very pleased” with Tabula Rasa’s innovations, despite its closure by NCsoft.
”Well, yes, I can’t comment specifically, but just for the record with Tabula Rasa and other games - I have about a 50-50 hit-miss ratio with the publication of all my games,” said Garriott, replying to GamesIndustry.biz and their probing into the MMO.
”And by the way I think 50-50 is mighty good - so although Tabula Rasa didn’t find a sufficiently big audience for NCsoft to wish to continue it, I’m actually still very pleased with a lot of the innovations we brought to bear on the game, and I think there’s a lot of ways in which it succeeded to at least the design vision we were attempting.”
”There are other areas in which, in hindsight, even I would be critical of a wide swathe of things in Tabula Rasa, but that’s no different to any others games I’ve done.” The MMO didn’t go without much fanfare as the world of Tabula Rasa ‘erupted’ before it shut.
Richard Garriott’s first (and ultimate?) creation has been Ultima Online, which still beats strong today and has influenced many in the genre space. Now the veteran designer has turned his eye toward social gaming and unveiled his new studio Portalarium.