It’s ”enormously contentious” says Peter Molyneux, because it’s about interacting with a boy. It draws in humanity’s ”dark thoughts” immediately.
Molyneux believes we the consumer will get to play it ”eventually, I do,” he told USA Today. Microsoft is likely quite paranoid of the titles existence as a retail product.
”There’s a lot of huge mountains to climb before that happens. The reason for that is it is enormously contentious for us to do a game, a story, an experience, about a boy. You are immediately appealing to all the dark thoughts of humanity.”
”I actually love that, the idea of being so contentious that it makes people turn around and say, ‘You can’t do a story about a boy.’ But, for me, doing that in that way is absolutely right,” he continued. Pixar’s animated movie ‘Up’ is an example he uses.
”After all, for me one of the best films I saw last year was about an old man and a Boy Scout. It was called Up (Pixar and Disney’s Oscar-winning animated film),” he said. ”If I described for you this story, ‘It’s about an old man and a Boy Scout, strangers meeting and living together and going on adventures, you’d say, ‘You can’t do that. It’s out of the question.’”
”What you look for in drama and story is uniqueness and you look for experiences that people haven’t had before and I think it’s good to get it on a contentious level.”
Milo & Kate isn’t a ‘ready to be released’ project from a development standpoint. ”I think of it as a very, very big tech demo,” he added. ”I don’t think of it as something that would be a boxed product on the shelf.” Minimal details of the game have surfaced.
Apparently Milo would ‘evolve’ as more and more players interact with him, building up a global spanning personality as his ‘AI’ would be saved to a cloud server. Did your mind immediately jump to all the ‘bad things’ people would try on poor Milo?