That’s fancy talk for ‘buttons’. Both were adamant you ”needed something in your hand.” It was difficult to get designers away from using pads.
”We went over to see Kinect, called Project Natal back then. Really early hardware, held together with sticky tape,” reminisced Rare creative director George Andreas. ”We were amazed by the potential, but what we had seen didn’t realise that potential, and it wasn’t until the flight home when were chatting that it sank in.”
”We were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an action. It took a long time - we threw some prototypes together and then we saw you didn’t need one,” he continued.
”We were very vocal to Kudo at the time, and Peter Molyneux was as well, that you needed something in your hand.” That’s Kinect’s lead man Kudo Tsunoda. It was difficult for Rare designers to ”rein” in their habits for using controllers.
”You end up falling back on the control scheme. It’s a crutch really,” he said. There you go even Kinect’s biggest advocates were filling their trousers with worry in the early days about it having no controllers to play with.