Widescreen is always a touchy subject for PC gamers, and the first game suffered this problem, but a fix is on the way. What about pads?
”…not supporting the controller was not a decision that we made lightly,” posted community managed ‘2K Elizabeth’ on the forums, reports Shacknews.
The company explained the decision:
”We made quite a number of significant changes to UI / HUD for the PC version of the game. The decision was made early on not to support controllers at all in order to ensure that we got the mouse and keyboard control absolutely right.”
”This of course required a redesign of large parts of the UI and the player HUD. For example, we removed the Weapons and Plasmid Selection Radials in favor of a custom created Weapons Selection Strip which more accurately reflects the keyboard layout.”
However none of this flies with fans because the original BioShock supported both control schemes with both UIs, so it comes down to developer laziness? The other major thorn to gamers is no widescreen support which has them shrieking in anger too.
An update is said to be on the way to patch in widescreen support. ”Yes, there’s a problem, yes, a fix is on the way, yes the view will expand horizontally for you widescreen gamers,” posted 2K Elizabeth. Surely most PC gamers are widescreen gamers by now?
Has a lack of controller been spoiling your PC Rapture reunion? BioShock 2 released on Xbox 360, PS3 and PC February 9th.