SCE Worldwide's Shuhei Yoshida reveals they "looked at many different technologies" before settling with Move, creating many prototypes.
Yoshida-san made the revelation, which comes as no real surprise, after Sony confirmed the final name for the motion controller: "We looked at many different technologies before we settled with the vision-based combination with inertial sensors.”
“We looked at pros and cons, we created prototype games using some other technical systems,” he continued, reports VG247. They're overjoyed to have it public.
“We’re excited to have this system this year. Last Christmas, we felt like we were able to shift to the right price point for PS3, and we feel we’re ready to target a broader audience, and this is perfect timing,” added Yoshida-san. Sony named some new IPs for Move.
As for who'll be locking away their employees until they come up with something great for PlayStation Move? Sony has named their third-party collaborators:
505 Games U.S.
A , Inc.
AQ INTERACTIVE Inc.
ARC SYSTEMSWORK CO.,LTD
ATLUS Co., .
Bigben Interactive
CAPCOM CO., LTD.
CCP
Crave Entertainment
CYBERFRONT Corporation
Disney Interactive Studios
Electronic Arts Inc.
FromSoftware, .
Game Republic, Inc.
GUST CO., LTD.
HUDSON SOFT CO., LTD.
IREM SOFTWARE ENGINEERING INC.
Koei Co., Ltd.
Konami Digital Entertainment Co., Ltd.
Majesco Entertainment
Marvelous Entertainment Inc.
NAMCO BANDAI Games Inc.
ONGAKUKAN Co., .
Oxygen Games
PAON CORPORATION
Q Entertainment Inc.
Q-GAMES, LTD.
SEGA CORPORATION
Sony Online Entertainment
Spike Co., Ltd.
SQUARE ENIX GROUP
TECMO, LTD.
THQ Inc.
UBISOFT®
Warner Bros. Entertainment
Zoo , Inc.
Tecmo Koei is for some reason listed separately as Tecmo and Koei, which is either Sony being a bit sly or they really enjoy being seen as separate development studios. Any of your favourite teams make the PlayStation Move list, videogamer?