The studio also says customising controls, long load times and other niggles are all on the list. Users have also managed to find the ‘development mode’.
”So, admittedly, our Steam launch was a little rough. Developing on PC is tough, don’t let anyone tell you otherwise,” posted Team Meat on their official website.
”It’s frustrating that I can’t replicate the majority of bugs people have, but I do what I can. Anyway, I just want to thank you all for baring with me as we get through these bugs.” The development studio is made up of just two members.
Customising controls for the game is now in thanks to a patch and load times are said to be largely better. Here’s what they’ve fixed recently:
- Achievements now award on load insuring that you do not lose achievements for not being online or other reasons
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Flywrench was overwriting Jill’s warps and vice versa. This is fixed now.
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We added DarkWorld Ironman achievements. We’ve tested them all and they do work, do remember that you need to beat darkworld levels without beating any warp or light world levels to get them.
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Leaderboard were not working properly, not showing correct rankings, not showing friends scores, not showing your scores, etc. We fixed this a few updates ago.
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We locked Mr. Minecraft out of saving, uploading to leaderboards, and getting achievements. He’s god.
Users have also discovered the ‘devmode’ for Super Meat Boy and Team Meat confirm they won’t be supporting the use of it as they’re still working on a far more user friendly Level Editor. The studio duo has shown (via YouTube) how to access it though.