Games must deliver twice their frame rate to ”remain fluid” in 3D, so either you ‘lose’ 60 frames per second or the ”quality of graphics.” Trade-off.
”For 3D on console, you must have, I would say, at least 60 frames per second, because, basically, you draw two images to achieve 3D,” R.U.S.E.’s Mathieu Girard told Eurogamer. ”Your game has to deliver twice as many frames to still remain fluid in 3D.”
”You must have twice as many frames, so either you’re losing the 60 frames per second, or you are losing the quality of graphics,” noted the Ubi senior producer.
”I cannot imagine a game with all the polished graphical quality running at 120 hertz so that each image is 60 hertz. Something has to be reduced somewhere. It’s tricky.”
So what about R.U.S.E. embracing the 3rd dimension? ”I would say no plans,” said Girard. ”We have some stuff on PC but it’s very… secret right now. So right now with a game of the magnitude of R.U.S.E. it’s a bit too complex either on Xbox 360 or Sony, to achieve that.”
”I think a game has to be thought for 3D at the beginning to make sure it has the performance necessary in the end. Maybe that means that 3D games are going to look a bit less good than original games.” R.U.S.E. releases on Xbox 360, PS3 and PC September 17th. It involves tricking your enemy as you bluff and smash to victory.