A constant connection for singleplayer doesn't count as DRM? Green got "booted twice" with "progress lost" on his campaign. "DRM fail."
Before that inner rebel in you decides to give a small cheer, it appears that either Jeff Green has noticed how much fuel to the fire he has given gamers, or the EA PR police have busted down his door and given him some glances of disapproval.
His latest tweets seem to withdraw from his earlier comments. "Booted twice--and progress lost--on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions," Green first .
"However, C&C4 experiments w/what a "single-player game" is--given it's constantly uploading progress/stats for unlocks. It's complicated."
"Yes...I agree with what you guys are saying. A better solution would be to cache progress/stats for upload later."
"I think if we think of C&C4 as an "online-only" game--which it basically is--then maybe we'd adjust our expectations accordingly." That won't go down well.
His true frustration as a gamer comes through though: "Welp. I've tried to be open-minded. But my 'net connection is finicky--and the constant disruption of my C&C4 SP game makes this unplayable," he . "The story is fun, the gameplay is interesting and different at least--but if you suffer from shaky/unreliable DSL--you've been warned."
Have you been suffering at the hands of EA's choice of DRM? Ubisoft have employed an 'always on' method to fight piracy, with some even attacking the servers with denial of service barrages, rendering Assassin's Creed II unplayable for some.
Surely demanding we be logged in for a singleplayer campaign is over the top? Is this the beginning of
Command & Conquer 4's PC DRM is "fail" admits EA's Jeff Green
24 March 2010 | By Simon Priest