165 billion credits have been earned. Reach’s first week online count ”dwarfed” Halo 3’s, getting ”four times” as many unique users. There’s more…
Recently Major Nelson revealed Xbox Live activities with Halo: Reach unable to dethrone Modern Warfare 2 from the top multiplayer spot, followed by Halo 3.
”While we’re not privy to the methodologies and data used to compile the Xbox LIVE Activity reports published to Major Nelson’s blog this morning, we do know that last week’s numbers were well off the mark due to what’s now being called a “manual reporting error,” said Bungie.
”Fortunately for us, our online team tracks every single aspect of Halo: Reach right down to shots fired, and our own internal data tells a very different story. To help put launch week into a little more perspective, we’ve prepared a handful of stats to compare and contrast Halo: Reach against our stalwart online juggernaut, Halo 3.”
Here are the first week stats from Bungie:
• On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20).
• To account for the same number of online players found in Halo: Reach during that same window (just six days), we had to run the numbers for Halo 3 going all the way back to 8/6/2010, encompassing a full 45 days of Halo 3 play!
• Ultimately, Halo: Reach’s online population for the first week dwarfed Halo 3’s by comparison, snagging four times the number of total unique users and decimating Halo 3’s all time high of concurrent users by more than 65%
• 70 Million+ Games have been played
• 235 Million+ Player-Games have been played
• 2 Million+ Files have been uploaded to File Shares
• 5,901 man-years have been spent in online Reach games (sorry, Corporate America!)
• 20 Million Daily challenges have been completed
• 709,840 Weekly challenges have been completed
• 165 Billion Credits have been earned
Halo: Reach scored over $200m in sales within its first 24 hours on sale, and pushed 300k copies in the UK that same period. This was Bungie’s last major entry in the series they created with Microsoft’s 343 Industries taking over the reins.
Halo: Reach released exclusively on Xbox 360. Check out our review.