He’s ”really impressed” with Codemasters Guildford, the team behind Bodycount. He enjoys some ”creative control” - makes want he wants.
”If realism doesn’t help the game, f*ck it, throw it away,” Black told the Guardian in an interview, reports VG247. ”I wasn’t actually interested in making a shooter.”
”…I’d always joke that, you know, we should just write a fucking shooter, make it easy on ourselves for Christ’s sake. But I was never serious about it,” he said.
Black used to work at EA Criterion where he and others developed Xbox shooter Black. ”I came to a realisation. I don’t want to be bigheaded, but I knew that no one else is going to deliver that kind of shooting experience,” he continued on.
”I thought, the only person who can deliver that kind of feel is me – because I found it in the first place. It’s not just me of course; other people made huge contributions, but a lot of them are here now as well.” Reality is not on the agenda, but escapism is.
”I don’t want Bodycount to reflect the reality that I’m in, I’ve got enough of that around me. I want to go somewhere else – I want to be lifted up, to forget about my troubles, and escape.” Real life stinks. ”Yes, if realism doesn’t help the game, fuck it, throw it away.”
”I’ve known Codemasters all my gaming life, but I’d never thought about working for them. But it came to me through an agency, and I thought, what the hell. And when I went up there – I was just really impressed by the attitude towards development.”
”It felt like, here’s a place I can get some creative freedom, some creative control and really develop something I want to develop.” Bodycount releases on Xbox 360 and PS3 in Q1 2011. Black loves Infinity Ward, and it’s ”very disturbing” what’s gone on.
Did you have your first-person shooter mind blown by Xbox’s Black?