Overtime it’ll lose ”differentiation” so Kinect titles will be thought of as just Xbox 360 games. It will spread ”across all genres” but they won’t ”ram stuff” in.
”…we view Kinect as a fundamental part of the platform. It is as core to the platform as Live is. And we think about the all products in our pipeline, including things that haven’t been announced,” said Microsoft’s Phil Spencer.
”I think over time for first party, you’re not going to see that differentiation between “Is that a Kinect game?” and “Is that not a Kinect game?” You’re just going to think about these things as 360 games. Now that doesn’t mean there’s no controller included.”
”This is just like Live, since Live is used in many different ways across many different experiences that we build,” he continued. Microsoft isn’t looking to shoe horn the Kinect experience where it doesn’t belong however.
”We start thinking about stuff from the beginning, about the full capabilities of the system, and then getting the best creators thinking about the whole ecosystem and creating on top of it. This isn’t about trying to ram stuff in where it doesn’t belong,” said Spencer.
”For us, the experience is from the ground up, and that’s why you see the first launch experiences are completely body controlled. That was the bar we set for ourselves: to make a game that uses the body that’s as fun as one that uses the controller.”
One motion camera to rule them all. ”I think it’s great seeing the third parties step up. But our gamer customers should expect to see Kinect across all genres. All genres will support Kinect at some point,” added the Microsoft executive.
Kinect launches November 10th in the UK for £129.99.