He looks back ”fondly” on early Spectrum games that were ”insanely difficult” to see through - challenges that would be ”commercial suicide” now.
”I have to say I do worry that we’re starting to make games that are potentially too easy to complete. I still look fondly back on the days of the early Spectrum games that were sometimes insanely difficult to complete,” Thompson told Develop.
”I know we can never make games that have that level of difficulty anymore, we’re aiming at such a wide audience that it would be commercial suicide, but it doesn’t stop me longing for the truly selfish opportunity to make a game that would be genuinely challenging to the people who made it.” Ruffian’s creative director describes his fellows…
”I can honestly say that I’m further on than some of the complete nutters that we have on the design team at Ruffian right now,” he added. Apparently others on the dev team wouldn’t mind ”hooking up electrodes to the 360 pads” to really punish gamer stupidity.
”I think the Usability team at Microsoft would probably be against the idea, though.” What do those guys know, eh? Crackdown 2 releases exclusively on Xbox 360 July 6th in the US, and July 9th in Europe. It has day and night cycles, offering two major foes.