The client does have SecuROM DRM to "make it difficult" to hack into the full game. The final game will also use it for an online activation.
"There is only one reason for this: to make it difficult to hack the Closed Beta client to run the final game. SecuROM is configured to be passive. All it does, is make it more difficult to modify the game client," posted Bad Company 2's lead programmer, reports .
"The final game will also use SecuROM," DICE reveals. "When you install or start the game, you will be required to authenticate the copy of the game. That is how you prove that the installation of the game you are running is legit."
"You can do that in two ways: by putting the original DVD in the drive, or by going online once. If you bought the game on disc, you get to choose; if you have purchased it digitally, your only option is going online."
If you authenticate online you won't need the DVD in the drive to play. You can use this method for up to 10 machines, and it lasts for 10,000 days. Yes that means no worries until 2037 comes around, and by then Skynet should have taken over anyway.
Any online play of course must be accompanied by an EA account. Does all this sound okay to you, videogamer? Ubi recently announced it will have no DRM but forced account logins instead - meaning you must have a constant Internet connection to play.