That's "how close" the team was to wrapping things up before Sega pulled the plug, it "looked and felt" ready for retail. It had robot sentries!
"Oh, if you had come in and played any of the last builds we were working on, you would have said it was a finished game," Urquhart told Joystiq. "That's how close we were. It looked and felt like it was ready to ship."
You played only as the Marines, not the Aliens, but had loads of gear and gadgetry to use down those deep and foreboding corridors. Some missions involved protecting robotic sentry guns, like those in Aliens' deleted scenes.
One of the biggest challenges for the developer was getting those very long xenos turning around in such tight confines. "How do you make a 15-foot long Alien turn around at the end of a hallway?" I guess we'll never know how Obsidian managed it now.
Should Sega have stuck to their Aliens RPG guns? Borderlands developer Gearbox is busy making Aliens: Colonial Marines, a pure first-person shooter affair. Obsidian will be releasing action-RPG Alpha Protocol May 28th in Europe, published by Sega.